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#ifndef SCENARIOPARAMS_H
#define SCENARIOPARAMS_H
#include <QObject>
template<typename T>
struct field_t
{
T value;
bool isUpdated;
};
typedef struct ScenGenOutput_t
{
field_t<bool> linear;
field_t<bool> virtualConvex;
field_t<float> depth;
field_t<float> probeRadius;
field_t<float> fieldOfView;
field_t<float> probeFieldOfView;
field_t<float> startDepth;
field_t<int> rxLineNo;
field_t<int> rxFocusPointNo;
field_t<float> rxLineDaz;
field_t<float> rxPointDax;
field_t<float> vcMaxTheta;
field_t<float> angle;
field_t<float> steering;
field_t<float> minScanAx;
field_t<float> minScanAz;
field_t<float> maxScanAx;
field_t<float> virtualOriginalZ;
field_t<uint> outputWidth;
field_t<uint> outputHeight;
field_t<int> compressionType;
field_t<int> dynContSelector;
field_t<int> dynContGain;
field_t<int> grayMapSelector;
field_t<int> tintMapSelector;
field_t<int> sri;
field_t<int> rejectThreshold;
field_t<int> enhance;
field_t<int> enhanceAlgorithm;
field_t<int> persist;
field_t<int> criFilterMode;//cri
field_t<int> frameCntr;//cri
field_t<int> scenarioFrameNo;//cri
}ScenGenOutput_t;
template<typename T>
void update_field(field_t<T> *t, T value)
{
t->value = value;
t->isUpdated = true;
}
#endif // SCENARIOPARAMS_H