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#ifndef SCENARIOPARAMS_H
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#define SCENARIOPARAMS_H
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#include <QObject>
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template<typename T>
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struct field_t
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{
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T value;
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bool isUpdated;
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};
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typedef struct ScenGenOutput_t
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{
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field_t<bool> linear;
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field_t<bool> virtualConvex;
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field_t<float> depth;
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field_t<float> probeRadius;
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field_t<float> fieldOfView;
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field_t<float> probeFieldOfView;
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field_t<float> startDepth;
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field_t<int> rxLineNo;
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field_t<int> rxFocusPointNo;
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field_t<float> rxLineDaz;
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field_t<float> rxPointDax;
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field_t<float> vcMaxTheta;
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field_t<float> angle;
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field_t<float> steering;
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field_t<float> minScanAx;
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field_t<float> minScanAz;
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field_t<float> maxScanAx;
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field_t<float> virtualOriginalZ;
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field_t<uint> outputWidth;
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field_t<uint> outputHeight;
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field_t<int> compressionType;
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field_t<int> dynContSelector;
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field_t<int> dynContGain;
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field_t<int> grayMapSelector;
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field_t<int> tintMapSelector;
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field_t<int> sri;
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field_t<int> rejectThreshold;
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field_t<int> enhance;
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field_t<int> enhanceAlgorithm;
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field_t<int> persist;
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field_t<int> criFilterMode;//cri
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field_t<int> frameCntr;//cri
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field_t<int> scenarioFrameNo;//cri
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}ScenGenOutput_t;
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template<typename T>
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void update_field(field_t<T> *t, T value)
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{
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t->value = value;
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t->isUpdated = true;
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}
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#endif // SCENARIOPARAMS_H
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