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10 lines
230 B
10 lines
230 B
#version 330 core
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layout (location = 4) in vec4 vertex;
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out vec2 TexCoords;
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uniform mat4 projection;
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void main()
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{
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gl_Position = projection * vec4(vertex.xy, 0.0, 1.0);
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TexCoords.x = vertex.z;
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TexCoords.y = vertex.w;
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}
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