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13 lines
202 B
13 lines
202 B
#version 330
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in vec2 v_vertex;
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in vec2 v_texCoord;
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out vec2 f_texCoord;
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uniform mat4 transform;
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void main(void)
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{
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gl_Position = transform * vec4(v_vertex, 0.0, 1.0);
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f_texCoord = v_texCoord;
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}
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