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11 lines
555 B
11 lines
555 B
#version 330 core
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uniform sampler2D texture;
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varying vec2 vTexCoord;
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varying vec3 color;
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void main()
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{
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if(texture2D(texture, vTexCoord).w == 0)
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discard;
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gl_FragColor = vec4(color.x,color.y,color.z,1);
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}
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