MMT
2 years ago
14 changed files with 87 additions and 1 deletions
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#version 330 core |
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in vec4 color; |
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in float dist; |
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uniform vec2 u_resolution; |
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uniform float u_dashSize; |
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uniform float u_gapSize; |
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out vec4 FragColor; |
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void main() |
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{ |
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if (fract(dist / (u_dashSize + u_gapSize)) > u_dashSize/(u_dashSize + u_gapSize)) |
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discard; |
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FragColor = color; |
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} |
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#version 330 core |
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layout (location = 0) in vec3 vertices; |
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layout (location = 1) in float distances; |
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uniform vec4 ourColor; |
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out float dist; |
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out vec4 color; |
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uniform mat4 MVP; |
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void main() |
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{ |
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dist = distances; |
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gl_Position = MVP * vec4(vertices,1.0); |
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color = ourColor; |
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} |
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#version 330 core |
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in vec4 color; |
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out vec4 FragColor; |
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void main() { |
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// FragColor = vec4(1.,1.,0., 1.0); |
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FragColor = color; |
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} |
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#version 330 core |
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layout (location = 0) in vec4 vertices; |
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uniform vec4 ourColor; |
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out vec4 color; |
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void main() |
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{ |
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color = ourColor; |
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gl_Position = vertices; |
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} |
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#version 330 core |
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uniform sampler2D texture; |
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varying vec2 vTexCoord; |
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varying vec3 color; |
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void main() |
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{ |
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if(texture2D(texture, vTexCoord).w == 0) |
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discard; |
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gl_FragColor = vec4(color.x,color.y,color.z,1); |
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} |
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#version 330 core |
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attribute vec4 aPosition; |
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attribute vec3 aColor; |
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attribute vec2 aTexCoord; |
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varying vec2 vTexCoord; |
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varying vec3 color; |
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void main() |
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{ |
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color = aColor; |
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gl_Position = aPosition; |
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vTexCoord = aTexCoord; |
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} |
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#version 330 core |
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in vec4 color; |
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out vec4 FragColor; |
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void main() { |
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FragColor = color; |
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} |
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#version 330 core |
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layout (location = 0) in vec4 vertices; |
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uniform vec4 ourColor; |
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out vec4 color; |
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void main() |
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{ |
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color = ourColor; |
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gl_Position = vertices; |
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} |
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