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enhance target painting

temp
MMT 2 years ago
parent
commit
3fae474a1b
  1. 7
      target.fs

7
target.fs

@ -3,6 +3,9 @@ uniform sampler2D texture;
varying vec2 vTexCoord;
varying vec3 color;
void main()
{
gl_FragColor = vec4(color.x,color.y,color.z,texture2D(texture, vTexCoord).w);
{
if(texture2D(texture, vTexCoord).w == 0)
discard;
gl_FragColor = vec4(color.x,color.y,color.z,1);
}

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