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@ -3,6 +3,9 @@ uniform sampler2D texture; |
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varying vec2 vTexCoord; |
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varying vec3 color; |
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void main() |
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{ |
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gl_FragColor = vec4(color.x,color.y,color.z,texture2D(texture, vTexCoord).w); |
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{ |
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if(texture2D(texture, vTexCoord).w == 0) |
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discard; |
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gl_FragColor = vec4(color.x,color.y,color.z,1); |
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} |
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