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16 lines
279 B
16 lines
279 B
2 years ago
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#version 330 core
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layout (location = 0) in vec3 vertices;
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layout (location = 1) in float distances;
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uniform vec4 ourColor;
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out float dist;
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out vec4 color;
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uniform mat4 MVP;
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void main()
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{
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dist = distances;
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gl_Position = MVP * vec4(vertices,1.0);
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color = ourColor;
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}
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