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2 months ago
#version 330
layout(location = 0) in vec2 v_vertex;
layout(location = 1) in vec2 v_texCoord;
out vec2 f_texCoord;
void main(void)
{
gl_Position = vec4(v_vertex, 0.0, 1.0);
f_texCoord = v_texCoord;
}