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14 lines
191 B
14 lines
191 B
2 months ago
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#version 330
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in vec2 f_texCoord;
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out vec4 fragColor;
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uniform sampler2D tex;
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void main(void)
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{
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fragColor = texture2D(tex, f_texCoord.xy);
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// fragColor = vec4(0.5, 0.7, 0.6, 1);
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}
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