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import QtQuick 2.0
import QtQuick.Controls 2.13
import QtGraphicalEffects 1.13
import "qrc:/theme"
import "qrc:/const"
Button {
id: button
property var image: ""
property var radius: Math.min(width / 2, height / 2)
property var timeToPress: 100
property var border: 6
property var colorMode: 0 // 0->None; 1->White; 2->Green; 3->Yellow
property color lightColor: getColor()
property color lightGlow: getColorGlow()
signal pressed
signal released
implicitWidth: width
implicitHeight: height
onPressed: { button.down = true }
onReleased: { button.down = false }
function getColor() {
switch(colorMode) {
case(0): return Theme.current.none
case(1): return Theme.current.white
case(2): return Theme.current.green
case(3): return Theme.current.yellow
}
}
function getColorGlow() {
switch(colorMode) {
case(0): return Theme.current.noneGlow
case(1): return Theme.current.whiteGlow
case(2): return Theme.current.greenGlow
case(3): return Theme.current.yellowGlow
}
}
width: Const.macroButton
height: Const.macroButton
contentItem: Item {
id: content
anchors.fill: parent
z: 1
Item {
property var factor: button.state == "Pressed" ?
Const.imageScalePressed : Const.imageScale
property var elevator: button.state == "Pressed" ? 3 : 0
anchors.horizontalCenter: parent.horizontalCenter
y: (parent.height * (1-factor)) / 2 + elevator
width: parent.width * factor
height: parent.height * factor
Behavior on y {
NumberAnimation {
duration: timeToPress
easing.type: Easing.InOutQuad
}
}
Behavior on width {
NumberAnimation {
duration: timeToPress
easing.type: Easing.InOutQuad
}
}
Behavior on height {
NumberAnimation {
duration: timeToPress
easing.type: Easing.InOutQuad
}
}
Image {
id: img
anchors.fill: parent
source: image
fillMode: Image.PreserveAspectFit
antialiasing: true
smooth: true
}
ColorOverlay {
anchors.fill: img
source: img
color: button.state == "Pressed" ? Theme.current.textSelected : Theme.current.text
antialiasing: true
smooth: true
}
}
}
background: Item{
width: parent.width
height: parent.height
Rectangle {
id: backLightGlow
property var diffusion: Theme.current.glowRaduis
width: backLight.width + diffusion
height: backLight.height + diffusion
radius: width / 2
anchors.horizontalCenter: backLight.horizontalCenter
y: - diffusion / 4
color: Theme.current.background
border {
width: diffusion / 2
color: Theme.current.background
}
}
Rectangle {
anchors.fill: backLightGlow
color: "transparent"
layer.enabled: true
layer.effect: OpacityMask {
maskSource: backLightGlow
}
Rectangle {
width: parent.width
height: parent.height
radius: parent.radius
color: "transparent"
RadialGradient {
anchors.fill: parent
gradient: Gradient {
GradientStop { position: 0.0; color: lightGlow }
GradientStop {
position: 0.5 * (backLight.width - backLightGlow.diffusion / backLightGlow.width)
color: lightGlow
}
GradientStop { position: 0.5; color: "transparent" }
GradientStop { position: 1.0; color: "transparent" }
}
}
}
}
Rectangle {
id: backLight
width: parent.width + 4
height: parent.height + 4
radius: width / 2
color: lightColor
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
}
Rectangle {
id: background
anchors.fill: parent
radius: button.radius
color: Theme.current.button
Behavior on color {
ColorAnimation {
duration: timeToPress
easing.type: Easing.InOutQuad
}
}
}
Item {
id: coloredRing
width: parent.width
height: parent.height
Rectangle {
id: lightRing
width: parent.width
height: parent.height
radius: width / 2
color: "transparent"
border{
color: background.color
width: button.border
}
}
Item {
id: borderGrad
implicitWidth: parent.width
implicitHeight: parent.height
anchors.fill: parent
layer.enabled: true
layer.effect:
OpacityMask {
maskSource: lightRing
}
Rectangle {
width: parent.width
height: parent.height
color: background.color
LinearGradient {
id: linGrad
anchors.fill: parent
start: Qt.point(0, parent.height)
end: Qt.point(0, 0)
gradient: Gradient {
GradientStop {
id: buttonDown
position: 0
color: Theme.current.shadow
Behavior on color {
ColorAnimation {
duration: timeToPress
easing.type: Easing.InOutQuad
}
}
}
GradientStop {
id: buttonUp
position: 1
color: Theme.current.light
Behavior on color {
ColorAnimation {
duration: timeToPress
easing.type: Easing.InOutQuad
}
}
}
}
}
}
}
}
MouseArea {
hoverEnabled: true
anchors.fill: background
onEntered: {
button.state = "Hovering"
}
onExited: {
button.state = ""
}
onPressed: {
button.state = "Pressed"
button.pressed()
}
onReleased: {
button.released()
if (containsMouse)
button.state = "Hovering"
else
button.state = ""
}
}
}
Item {
id: hoverLight
implicitWidth: parent.width
implicitHeight: parent.height
anchors.fill: parent
layer.enabled: true
layer.effect: OpacityMask {
maskSource: background
}
Rectangle {
id: hoverGlow
width: 2 * parent.width
height: parent.height
x: - 2 * parent.width
color: "transparent"
HoverGlow {}
}
}
states: [
State {
name: "Hovering"
PropertyChanges {
target: hoverGlow
x: 0
}
},
State {
name: "Pressed"
PropertyChanges {
target: background
color: Theme.current.buttonSelected
}
PropertyChanges {
target: buttonUp
color: Theme.current.shadow
}
PropertyChanges {
target: buttonDown
color: Theme.current.light
}
}
]
transitions: [
Transition {
from: ""; to: "Hovering"
NumberAnimation {
properties: "x"
duration: 500
easing.type: Easing.OutQuad
}
}
]
}