#ifndef MAINVIEWMODEL_H #define MAINVIEWMODEL_H #include #include "utils/Property.h" #include "model/Console.h" #include #define LED_OFF 0x00 #define LED_COLOR_WHITE 0x01 #define LED_COLOR_GREEN 0x02 #define LedColorYellow 0x03 class MainViewModel : public QtMvvm::ViewModel { Q_OBJECT Console * panel; MVVM_PROPERTY(int, stepInc, 1) MVVM_PROPERTY(int, stepDec, -1) //Slots DROP_DOWN_PROPERTY(slot1, Slot1, LED_OFF) DROP_DOWN_PROPERTY(slot2, Slot2, LED_OFF) DROP_DOWN_PROPERTY(slot3, Slot3, LED_OFF) DROP_DOWN_PROPERTY(slot4, Slot4, LED_OFF) //Top Left BUTTON_LED_PROPERTY(patient, Patient, false, LED_OFF) BUTTON_LED_PROPERTY(utils, Utils, false, LED_COLOR_WHITE) BUTTON_LED_PROPERTY(dvd, Dvd, false, LED_COLOR_GREEN) BUTTON_LED_PROPERTY(report, Report, false, LedColorYellow) BUTTON_LED_PROPERTY(probe, Probe, false, LED_COLOR_WHITE) BUTTON_LED_PROPERTY(archive, Archive, false, LED_COLOR_GREEN) BUTTON_LED_PROPERTY(end, End, false, LedColorYellow) //TopRight BUTTON_LED_PROPERTY(xtd, Xtd, false, LED_COLOR_WHITE) BUTTON_LED_PROPERTY(bf, Bf, false, LED_COLOR_WHITE) BUTTON_LED_PROPERTY(p5, P5, false, LED_COLOR_WHITE) BUTTON_LED_PROPERTY(p6, P6, false, LED_COLOR_WHITE) //BottomRight BUTTON_LED_PROPERTY(dual, Dual, false, LED_COLOR_WHITE) BUTTON_LED_PROPERTY(quad, Quad, false, LED_COLOR_WHITE) BUTTON_LED_PROPERTY(single, Single, false, LED_COLOR_WHITE) BUTTON_LED_PROPERTY(p1, P1, false, LED_COLOR_WHITE) BUTTON_LED_PROPERTY(p2, P2, false, LED_COLOR_WHITE) BUTTON_LED_PROPERTY(p3, P3, false, LED_COLOR_WHITE) BUTTON_LED_PROPERTY(p4, P4, false, LED_COLOR_WHITE) //CurveButtons BUTTON_LED_PROPERTY(exit, Exit, false, LED_COLOR_WHITE) BUTTON_LED_PROPERTY(freeze, Freeze, false, LED_COLOR_WHITE) BUTTON_LED_PROPERTY(pointer, Pointer, false, LED_COLOR_WHITE) BUTTON_LED_PROPERTY(autoSet, AutoSet, false, LED_COLOR_WHITE) BUTTON_LED_PROPERTY(abc, Abc, false, LED_COLOR_WHITE) BUTTON_LED_PROPERTY(fourD, FourD, false, LED_COLOR_WHITE) BUTTON_LED_PROPERTY(clear, Clear, false, LED_COLOR_WHITE) BUTTON_LED_PROPERTY(threeD, ThreeD, false, LED_COLOR_WHITE) BUTTON_LED_PROPERTY(measure, Measure, false, LED_COLOR_WHITE) BUTTON_LED_PROPERTY(bodyMark, BodyMark, false, LED_COLOR_WHITE) //TrackballGroup BUTTON_LED_PROPERTY(trackballLeft, TrackballLeft, false, LED_OFF) BUTTON_LED_PROPERTY(trackballRight, TrackballRight, false, LED_OFF) BUTTON_LED_PROPERTY(trackballTop, TrackballTop, false, LED_OFF) BUTTON_LED_PROPERTY(trackballBottom, TrackballBottom, false, LED_OFF) BUTTON_LED_PROPERTY(trackballTopLeft, TrackballTopLeft, false, LED_OFF) BUTTON_LED_PROPERTY(trackballTopRight, TrackballTopRight, false, LED_OFF) BUTTON_LED_PROPERTY(trackballBottomLeft, TrackballBottomLeft, false, LED_OFF) BUTTON_LED_PROPERTY(trackballBottomRight, TrackballBottomRight, false, LED_OFF) //Encoders LED_PROPERTY(modeM, LED_OFF) //quadrat -> modeMLed LED_PROPERTY(modePd, LED_OFF) //z -> modePdLed LED_PROPERTY(modeC, LED_OFF) //y -> modeCLed LED_PROPERTY(modeB, LED_OFF) //x -> modeBLed LED_PROPERTY(modePwCenter, LED_OFF) //modePw -> modePwCenterLed LED_PROPERTY(modeMCenter, LED_OFF) //modeM -> modeMCenterLed LED_PROPERTY(modePdCenter, LED_OFF) //modePd -> modePdCenterLed LED_PROPERTY(modeCCenter, LED_OFF) //modeC -> modeCCenterLed LED_PROPERTY(modeBCenter, LED_OFF) //modeB -> modeBCenterLed BUTTON_PROPERTY(modePwCenter, ModePwCenter, false) BUTTON_PROPERTY(modeMCenter, ModeMCenter, false) BUTTON_PROPERTY(modePdCenter, ModePdCenter, false) BUTTON_PROPERTY(modeCCenter, ModeCCenter, false) BUTTON_PROPERTY(modeBCenter, ModeBCenter, false) JOYSTICK_PROPERTY(modePw, ModePw) JOYSTICK_PROPERTY(modePd, ModePd) JOYSTICK_PROPERTY(modeC, ModeC) JOYSTICK_PROPERTY(modeM, ModeM) JOYSTICK_PROPERTY(modeB, ModeB) //JoystickCouple LED_PROPERTY(depthCenter, LED_OFF) //zoom -> depthCenterLed LED_PROPERTY(depthBottom, LED_OFF) //depth -> depthBottomLed LED_PROPERTY(focus, LED_OFF) //angle -> focusLed LED_PROPERTY(focusCenter, LED_OFF) //focusZone -> focusCenterLed LED_PROPERTY(focusBottom, LED_OFF) //focusDepth -> focusBottomLed BUTTON_PROPERTY(depthCenter, DepthCenter, false) BUTTON_PROPERTY(focusCenter, FocusCenter, false) BUTTON_PROPERTY(depthBottom, DepthBottom, false) BUTTON_PROPERTY(focusBottom, FocusBottom, false) BUTTON_PROPERTY(depthTop, DepthTop, false) BUTTON_PROPERTY(focusTop, FocusTop, false) JOYSTICK_PROPERTY(depth, Depth) JOYSTICK_PROPERTY(focus, Focus) //Joysticks BUTTON_PROPERTY(js1Top, Js1Top, false) BUTTON_PROPERTY(js2Top, Js2Top, false) BUTTON_PROPERTY(js3Top, Js3Top, false) BUTTON_PROPERTY(js4Top, Js4Top, false) BUTTON_PROPERTY(js5Top, Js5Top, false) BUTTON_PROPERTY(js1Center, Js1Center, false) BUTTON_PROPERTY(js2Center, Js2Center, false) BUTTON_PROPERTY(js3Center, Js3Center, false) BUTTON_PROPERTY(js4Center, Js4Center, false) BUTTON_PROPERTY(js5Center, Js5Center, false) BUTTON_PROPERTY(js1Bottom, Js1Bottom, false) BUTTON_PROPERTY(js2Bottom, Js2Bottom, false) BUTTON_PROPERTY(js3Bottom, Js3Bottom, false) BUTTON_PROPERTY(js4Bottom, Js4Bottom, false) BUTTON_PROPERTY(js5Bottom, Js5Bottom, false) JOYSTICK_PROPERTY(js1, Js1) JOYSTICK_PROPERTY(js2, Js2) JOYSTICK_PROPERTY(js3, Js3) JOYSTICK_PROPERTY(js4, Js4) JOYSTICK_PROPERTY(js5, Js5) //Probes //BUTTON_LED_PROPERTY(probe1, Probe1, false, LED_OFF) //BUTTON_LED_PROPERTY(probe2, Probe2, false, LED_OFF) //BUTTON_LED_PROPERTY(probe3, Probe3, false, LED_OFF) //BUTTON_LED_PROPERTY(probe4, Probe4, false, LED_OFF) MVVM_PROPERTY(QList, probeList, QList({"Pouya", "Mamad"})) MVVM_PROPERTY(int, currentSelectedProbe1, 0) MVVM_PROPERTY(int, currentSelectedProbe2, 0) MVVM_PROPERTY(int, currentSelectedProbe3, 0) MVVM_PROPERTY(int, currentSelectedProbe4, 0) public: Q_INVOKABLE explicit MainViewModel(QObject* parent = nullptr); private: signals: void ledChanged(char value); //uncrustify off public slots: //Probes // LED_SLOT(slot1) // LED_SLOT(slot2) // LED_SLOT(slot3) // LED_SLOT(slot4) //Top Left LED_SLOT(patient) LED_SLOT(utils) LED_SLOT(dvd) LED_SLOT(report) LED_SLOT(probe) LED_SLOT(archive) LED_SLOT(end) // TopRight LED_SLOT(xtd) LED_SLOT(bf) LED_SLOT(p5) LED_SLOT(p6) // BottomRight LED_SLOT(dual) LED_SLOT(quad) LED_SLOT(single) LED_SLOT(p1) LED_SLOT(p2) LED_SLOT(p3) LED_SLOT(p4) // CurveButtons LED_SLOT(exit) LED_SLOT(freeze) LED_SLOT(pointer) LED_SLOT(autoSet) LED_SLOT(abc) LED_SLOT(fourD) LED_SLOT(clear) LED_SLOT(threeD) LED_SLOT(measure) LED_SLOT(bodyMark) //TrackballGroup LED_SLOT(trackballLeft) LED_SLOT(trackballRight) LED_SLOT(trackballTop) LED_SLOT(trackballBottom) LED_SLOT(trackballTopLeft) LED_SLOT(trackballTopRight) LED_SLOT(trackballBottomLeft) LED_SLOT(trackballBottomRight) //Encoders LED_SLOT(modeM) LED_SLOT(modePd) LED_SLOT(modeC) LED_SLOT(modeB) LED_SLOT(modePwCenter) LED_SLOT(modeMCenter) LED_SLOT(modePdCenter) LED_SLOT(modeCCenter) LED_SLOT(modeBCenter) //JoystickCouple LED_SLOT(focus) LED_SLOT(depthCenter) LED_SLOT(focusCenter) LED_SLOT(depthBottom) LED_SLOT(focusBottom) //uncrustify on }; #endif //MAINVIEWMODEL_H