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#ifndef PROPERTY_H
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#define PROPERTY_H
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#include <QObject>
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#include <QDebug>
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//uncrustify off
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#define MVVM_PROPERTY(TYPE, NAME, DEFAULT_VALUE) \
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Q_PROPERTY(TYPE NAME READ NAME WRITE NAME NOTIFY NAME ## Changed ) \
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public: \
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TYPE NAME() const { return _ ## NAME ; } \
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void NAME(TYPE value) { \
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if (_ ## NAME == value) return; \
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_ ## NAME = value; \
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emit NAME ## Changed(value); \
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} \
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Q_SIGNAL void NAME ## Changed(TYPE value);\
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private: \
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TYPE _ ## NAME = DEFAULT_VALUE; \
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/**************************************************************************************************/
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#define MVVM_PROPERTY_CUSTOM(TYPE, NAME, DEFAULT_VALUE) \
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Q_PROPERTY(TYPE NAME READ NAME WRITE NAME NOTIFY NAME ## Changed ) \
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public: \
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TYPE NAME() const { return _ ## NAME ; } \
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void NAME(TYPE value) { \
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if (_ ## NAME == value) return; \
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_ ## NAME = value; \
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emit NAME ## Changed(value); \
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NAME ## Handle(); \
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} \
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Q_SIGNAL void NAME ## Changed(TYPE value);\
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private: \
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TYPE _ ## NAME = DEFAULT_VALUE; \
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/**************************************************************************************************/
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#define BUTTON_LED_PROPERTY(NAME, CAP_NAME, DEFAULT_VALUE, LED_DEF_VAL) \
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LED_PROPERTY(NAME, LED_DEF_VAL) \
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BUTTON_PROPERTY(NAME, CAP_NAME, DEFAULT_VALUE)
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/**************************************************************************************************/
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#define BUTTON_PROPERTY(NAME, CAP_NAME, DEFAULT_VALUE) \
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MVVM_PROPERTY_CUSTOM(bool, NAME, DEFAULT_VALUE) \
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void NAME ## Handle() { \
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if(_ ## NAME){ \
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panel->press ## CAP_NAME(); \
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} \
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else { \
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panel->release ## CAP_NAME(); \
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} \
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} \
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/**************************************************************************************************/
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#define LED_PROPERTY(NAME, LED_DEF_VAL) \
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MVVM_PROPERTY(int, NAME ## Led, LED_DEF_VAL) \
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/**************************************************************************************************/
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#define JOYSTICK_PROPERTY(NAME, CAP_NAME) \
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MVVM_PROPERTY_CUSTOM(bool, NAME ## Left, false) \
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MVVM_PROPERTY_CUSTOM(bool, NAME ## Right, false) \
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void NAME ## LeftHandle() { \
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if(NAME ## Left()) \
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{ \
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panel->rotate ## CAP_NAME(stepDec()); \
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} \
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} \
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void NAME ## RightHandle() { \
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if(NAME ## Right()) \
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{ \
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panel->rotate ## CAP_NAME(stepInc()); \
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} \
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}
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/**************************************************************************************************/
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#define LED_SLOT(NAME) \
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void NAME ## LedHandle(char value) { \
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NAME ## Led(static_cast<int>(value)); \
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} \
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/**************************************************************************************************/
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#define DROP_DOWN_PROPERTY(NAME, CAP_NAME, LED_DEF_VAL) \
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MVVM_PROPERTY_CUSTOM(bool, NAME, false) \
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void NAME ## Handle() { \
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if(NAME()) \
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{ \
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panel->select ## CAP_NAME('stepDec()'); \
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} \
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} \
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//uncrustify on
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#endif //PROPERTY_H
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