#ifndef MMODEDISPLAYVIEWMODEL_H #define MMODEDISPLAYVIEWMODEL_H #include "viewModel/BaseViewModel.h" #include "viewModel/bMode/display/tint/TintMapManager.h" #include "viewModel/bMode/display/gray/GrayMapManager.h" class MModeDisplayViewModel : public BaseViewModel { Q_OBJECT US_VIEW_MODEL(MModeDisplayViewModel) SINGLETON(MModeDisplayViewModel) private: US_PROPERTY_VIEW_ONLY(TintMapManager*, tintManager, new TintMapManager) US_PROPERTY_VIEW_ONLY(GrayMapManager*, grayMapManager, new GrayMapManager) //uncrustify off public slots: //uncrustify on void newTintMap(); void newGrayMap(); }; #endif //MMODEDISPLAYVIEWMODEL_H