#include "ComputeAndGraphics.h" #include #include #include VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo , const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger) { auto func = reinterpret_cast(vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT")); if (func != nullptr) { return func(instance, pCreateInfo, pAllocator, pDebugMessenger); } else { return VK_ERROR_EXTENSION_NOT_PRESENT; } } void DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks* pAllocator) { auto func = reinterpret_cast(vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT")); if (func != nullptr) { func(instance, debugMessenger, pAllocator); } } std::vector ComputeAndGraphics::readFile(const std::string& filename) { const std::string& newFilename = "/home/ali-mehrabani/Qt_projects/VkTest/" + filename; std::ifstream file(newFilename, std::ios::ate | std::ios::binary); if (!file.is_open()) { throw std::runtime_error("failed to open file!"); } size_t fileSize = static_cast(file.tellg()); std::vector buffer(fileSize); file.seekg(0); file.read(buffer.data(), static_cast(fileSize)); file.close(); return buffer; } ComputeAndGraphics::ComputeAndGraphics() { } void ComputeAndGraphics::run() { initWindow(); initVulkan(); mainLoop(); cleanup(); } void ComputeAndGraphics::initWindow() { glfwInit(); glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); _window = glfwCreateWindow(WIDTH, HEIGHT, "Vulkan", nullptr, nullptr); glfwSetWindowUserPointer(_window, this); glfwSetFramebufferSizeCallback(_window, framebufferResizeCallback); } void ComputeAndGraphics::framebufferResizeCallback(GLFWwindow* window, int /*width*/, int /*height*/) { auto app = reinterpret_cast(glfwGetWindowUserPointer(window)); app->framebufferResized = true; } void ComputeAndGraphics::initVulkan() { // if (enableValidationLayers && !checkValidationLayerSupport()) { // throw std::runtime_error("validation layers requested, but not available!"); // } createInstance(); setupDebugMessenger(); createSurface(); pickPhysicalDevice(); createLogicalDevice(); createSwapChain(); createImageViews(); createRenderPass(); createDescriptorSetLayout(); // createComputeDescriptorSetLayout(); createGraphicsPipeline(); // createComputePipeline(); createCommandPool(); createDepthResources(); createFramebuffers(); createTextureImage(); createTextureImageView(); createTextureSampler(); createVertexBuffer(); createIndexBuffer(); // createShaderStorageBuffers(); createUniformBuffers(); createDescriptorPool(); // createComputeDescriptorPool(); createDescriptorSets(); // createComputeDescriptorSets(); createCommandBuffer(); // createComputeCommandBuffers(); createSyncObjects(); } bool ComputeAndGraphics::checkValidationLayerSupport() { uint32_t layerCount; vkEnumerateInstanceLayerProperties(&layerCount, nullptr); std::vector availableLayers(layerCount); vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data()); for (const char* layerName : validationLayers) { bool layerFound = false; for (const auto& layerProperties : availableLayers) { if (strcmp(layerName, layerProperties.layerName) == 0) { layerFound = true; break; } } if (!layerFound) { return false; } } return true; } VkApplicationInfo ComputeAndGraphics::createInstanceAppInfo() { VkApplicationInfo appInfo{}; appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; appInfo.pApplicationName = "Vulkan App"; appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0); appInfo.pEngineName = "No Engine"; appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0); appInfo.apiVersion = VK_API_VERSION_1_0; return appInfo; } VkDebugUtilsMessengerCreateInfoEXT ComputeAndGraphics::createInstanceDebugMessengerInfo() { VkDebugUtilsMessengerCreateInfoEXT createInfo = {}; createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT; createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT; createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT; createInfo.pfnUserCallback = debugCallback; return createInfo; } VkInstanceCreateInfo ComputeAndGraphics::createInstanceInfo(VkApplicationInfo* appInfo, std::vector& extensions , VkDebugUtilsMessengerCreateInfoEXT& debugCreateInfo) { VkInstanceCreateInfo createInfo = {}; createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; createInfo.pApplicationInfo = appInfo; createInfo.enabledExtensionCount = static_cast(extensions.size()); createInfo.ppEnabledExtensionNames = extensions.data(); if (enableValidationLayers) { createInfo.enabledLayerCount = static_cast(validationLayers.size()); createInfo.ppEnabledLayerNames = validationLayers.data(); debugCreateInfo = createInstanceDebugMessengerInfo(); createInfo.pNext = dynamic_cast(&debugCreateInfo); } else { createInfo.enabledLayerCount = 0; createInfo.pNext = nullptr; } return createInfo; } void ComputeAndGraphics::createInstance() { VkApplicationInfo appInfo = createInstanceAppInfo(); auto extensions = getRequiredExtensions(); VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo{}; VkInstanceCreateInfo createInfo = createInstanceInfo(&appInfo, extensions, debugCreateInfo); if (vkCreateInstance(&createInfo, nullptr, &_instance) != VK_SUCCESS) { throw std::runtime_error("failed to create instance!"); } } std::vector ComputeAndGraphics::getRequiredExtensions() { uint32_t glfwExtensionCount = 0; const char** glfwExtensions; glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount); std::vector extensions(glfwExtensions, glfwExtensions + glfwExtensionCount); if (enableValidationLayers) { extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME); } return extensions; } void ComputeAndGraphics::setupDebugMessenger() { if (!enableValidationLayers) { return; } VkDebugUtilsMessengerCreateInfoEXT createInfo = createInstanceDebugMessengerInfo(); createInfo.pfnUserCallback = debugCallback; if (CreateDebugUtilsMessengerEXT(_instance, &createInfo, nullptr, &_debugMessenger) != VK_SUCCESS) { throw std::runtime_error("failed to set up debug messenger!"); } } void ComputeAndGraphics::createSurface() { if (glfwCreateWindowSurface(_instance, _window, nullptr, &_surface) != VK_SUCCESS) { throw std::runtime_error("failed to create window surface!"); } } void ComputeAndGraphics::pickPhysicalDevice() { _physicalDevice = VK_NULL_HANDLE; uint32_t deviceCount = 0; vkEnumeratePhysicalDevices(_instance, &deviceCount, nullptr); if (deviceCount == 0) { throw std::runtime_error("failed to find GPUs with Vulkan support!"); } chooseDevice(deviceCount); if (_physicalDevice == VK_NULL_HANDLE) { throw std::runtime_error("failed to find a suitable GPU!"); } } void ComputeAndGraphics::chooseDevice(uint32_t deviceCount) { std::vector devices(deviceCount); vkEnumeratePhysicalDevices(_instance, &deviceCount, devices.data()); for (const auto& device : devices) { if (isDeviceSuitable(device)) { _physicalDevice = device; break; } } } bool ComputeAndGraphics::isDeviceSuitable(VkPhysicalDevice device) { // VkPhysicalDeviceProperties deviceProperties; // VkPhysicalDeviceFeatures deviceFeatures; // vkGetPhysicalDeviceProperties(device, &deviceProperties); // vkGetPhysicalDeviceFeatures(device, &deviceFeatures); // return deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU && // deviceFeatures.geometryShader; QueueFamilyIndices indices = findQueueFamilies(device); bool extensionsSupported = checkDeviceExtensionSupport(device); bool swapChainAdequate = false; if (extensionsSupported) { SwapChainSupportDetails swapChainSupport = querySwapChainSupport(device); swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty(); } VkPhysicalDeviceFeatures supportedFeatures; vkGetPhysicalDeviceFeatures(device, &supportedFeatures); return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy; } bool ComputeAndGraphics::checkDeviceExtensionSupport(VkPhysicalDevice device) { uint32_t extensionCount; vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr); std::vector availableExtensions(extensionCount); vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data()); std::set requiredExtensions(deviceExtensions.begin(), deviceExtensions.end()); for (const auto& extension : availableExtensions) { requiredExtensions.erase(extension.extensionName); } return requiredExtensions.empty(); } SwapChainSupportDetails ComputeAndGraphics::querySwapChainSupport(VkPhysicalDevice device) { SwapChainSupportDetails details; vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, _surface, &details.capabilities); uint32_t formatCount; vkGetPhysicalDeviceSurfaceFormatsKHR(device, _surface, &formatCount, nullptr); if (formatCount != 0) { details.formats.resize(formatCount); vkGetPhysicalDeviceSurfaceFormatsKHR(device, _surface, &formatCount, details.formats.data()); } uint32_t presentModeCount; vkGetPhysicalDeviceSurfacePresentModesKHR(device, _surface, &presentModeCount, nullptr); if (presentModeCount != 0) { details.presentModes.resize(presentModeCount); vkGetPhysicalDeviceSurfacePresentModesKHR(device, _surface, &presentModeCount, details.presentModes.data()); } return details; } QueueFamilyIndices ComputeAndGraphics::findQueueFamilies(VkPhysicalDevice device) { QueueFamilyIndices indices; uint32_t queueFamilyCount = 0; vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr); std::vector queueFamilies(queueFamilyCount); vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data()); uint32_t i = 0; for (const auto& queueFamily : queueFamilies) { if ((queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) && (queueFamily.queueFlags & VK_QUEUE_COMPUTE_BIT)) { indices.graphicsFamily = i; } VkBool32 presentSupport = false; vkGetPhysicalDeviceSurfaceSupportKHR(device, i, _surface, &presentSupport); if (presentSupport) { indices.presentFamily = i; } if (indices.isComplete()) { break; } i++; } return indices; } void ComputeAndGraphics::createLogicalDevice() { QueueFamilyIndices indices = findQueueFamilies(_physicalDevice); std::vector queueCreateInfos; std::set uniqueQueueFamilies = {indices.graphicsFamily.value(), indices.presentFamily.value()}; float queuePriority = 1.0f; for (uint32_t queueFamily : uniqueQueueFamilies) { queueCreateInfos.push_back(createQueueInfo(queueFamily, 1, &queuePriority)); } VkPhysicalDeviceFeatures deviceFeatures = createDeviceFeatures(); VkDeviceCreateInfo createInfo = createLogicalDeviceInfo(queueCreateInfos, &deviceFeatures); if (vkCreateDevice(_physicalDevice, &createInfo, nullptr, &_device) != VK_SUCCESS) { throw std::runtime_error("failed to create logical device!"); } vkGetDeviceQueue(_device, indices.graphicsFamily.value(), 0, &_graphicsQueue); vkGetDeviceQueue(_device, indices.presentFamily.value(), 0, &_presentQueue); } VkDeviceQueueCreateInfo ComputeAndGraphics::createQueueInfo(uint32_t queueFamily, uint32_t queueCount, float* queuePriority) { VkDeviceQueueCreateInfo queueCreateInfo{}; queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; queueCreateInfo.queueFamilyIndex = queueFamily; queueCreateInfo.queueCount = queueCount; queueCreateInfo.pQueuePriorities = queuePriority; return queueCreateInfo; } VkPhysicalDeviceFeatures ComputeAndGraphics::createDeviceFeatures() { VkPhysicalDeviceFeatures deviceFeatures{}; deviceFeatures.samplerAnisotropy = VK_TRUE; return deviceFeatures; } VkDeviceCreateInfo ComputeAndGraphics::createLogicalDeviceInfo(std::vector& queueCreateInfos , VkPhysicalDeviceFeatures* deviceFeatures) { VkDeviceCreateInfo createInfo{}; createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; createInfo.queueCreateInfoCount = static_cast(queueCreateInfos.size()); createInfo.pQueueCreateInfos = queueCreateInfos.data(); createInfo.pEnabledFeatures = deviceFeatures; createInfo.enabledExtensionCount = static_cast(deviceExtensions.size()); createInfo.ppEnabledExtensionNames = deviceExtensions.data(); if (enableValidationLayers) { createInfo.enabledLayerCount = static_cast(validationLayers.size()); createInfo.ppEnabledLayerNames = validationLayers.data(); } else { createInfo.enabledLayerCount = 0; createInfo.ppEnabledLayerNames = nullptr; } return createInfo; } void ComputeAndGraphics::createSwapChain() { SwapChainSupportDetails swapChainSupport = querySwapChainSupport(_physicalDevice); VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats); VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes); VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities); uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1; if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) { imageCount = swapChainSupport.capabilities.maxImageCount; } VkSwapchainCreateInfoKHR createInfo = createSwapChainInfo(swapChainSupport, _surface, imageCount, surfaceFormat, extent, presentMode); if (vkCreateSwapchainKHR(_device, &createInfo, nullptr, &_swapChain) != VK_SUCCESS) { throw std::runtime_error("failed to create swap chain!"); } vkGetSwapchainImagesKHR(_device, _swapChain, &imageCount, nullptr); _swapChainImages.resize(imageCount); vkGetSwapchainImagesKHR(_device, _swapChain, &imageCount, _swapChainImages.data()); _swapChainImageFormat = surfaceFormat.format; _swapChainExtent = extent; } VkSwapchainCreateInfoKHR ComputeAndGraphics::createSwapChainInfo(SwapChainSupportDetails swapChainSupport, VkSurfaceKHR _surface, uint32_t imageCount , VkSurfaceFormatKHR surfaceFormat, VkExtent2D extent, VkPresentModeKHR presentMode) { VkSwapchainCreateInfoKHR createInfo{}; createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; createInfo.surface = _surface; createInfo.minImageCount = imageCount; createInfo.imageFormat = surfaceFormat.format; createInfo.imageColorSpace = surfaceFormat.colorSpace; createInfo.imageExtent = extent; createInfo.imageArrayLayers = 1; createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; createInfo.preTransform = swapChainSupport.capabilities.currentTransform; createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; createInfo.presentMode = presentMode; createInfo.clipped = VK_TRUE; createInfo.oldSwapchain = VK_NULL_HANDLE; QueueFamilyIndices indices = findQueueFamilies(_physicalDevice); uint32_t queueFamilyIndices[] = {indices.graphicsFamily.value(), indices.presentFamily.value()}; if (indices.graphicsFamily != indices.presentFamily) { createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT; createInfo.queueFamilyIndexCount = 2; } else { createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; createInfo.queueFamilyIndexCount = 0; } createInfo.pQueueFamilyIndices = queueFamilyIndices; return createInfo; } VkSurfaceFormatKHR ComputeAndGraphics::chooseSwapSurfaceFormat(const std::vector& availableFormats) { for (const auto& availableFormat : availableFormats) { if (availableFormat.format == VK_FORMAT_B8G8R8A8_SRGB && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) { return availableFormat; } } return availableFormats[0]; } VkPresentModeKHR ComputeAndGraphics::chooseSwapPresentMode(const std::vector& availablePresentModes) { for (const auto& availablePresentMode : availablePresentModes) { if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) { return availablePresentMode; } } return VK_PRESENT_MODE_FIFO_KHR; } VkExtent2D ComputeAndGraphics::chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities) { if (capabilities.currentExtent.width != std::numeric_limits::max()) { return capabilities.currentExtent; } else { int width, height; glfwGetFramebufferSize(_window, &width, &height); VkExtent2D actualExtent = { static_cast(width), static_cast(height) }; actualExtent.width = std::clamp(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width); actualExtent.height = std::clamp(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height); return actualExtent; } } void ComputeAndGraphics::createImageViews() { _swapChainImageViews.resize(_swapChainImages.size()); for (uint32_t i = 0; i < _swapChainImages.size(); i++) { _swapChainImageViews[i] = createImageView(_swapChainImages[i], _swapChainImageFormat, VK_IMAGE_ASPECT_COLOR_BIT, 1); } } void ComputeAndGraphics::createRenderPass() { VkAttachmentDescription colorAttachment = createColorAttachmentInfo(_swapChainImageFormat, VK_SAMPLE_COUNT_1_BIT); VkAttachmentReference colorAttachmentRef = createAttachmentRefInfo(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); VkAttachmentDescription depthAttachment = createDepthAttachmentInfo(findDepthFormat(), VK_SAMPLE_COUNT_1_BIT); VkAttachmentReference depthAttachmentRef = createAttachmentRefInfo(1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); VkSubpassDescription subpass = createSubpassInfo(&colorAttachmentRef, &depthAttachmentRef); VkSubpassDependency dependency = createSubpassDependencyInfo(); std::vector attachments = {colorAttachment, depthAttachment}; VkRenderPassCreateInfo renderPassInfo = createRenderPassInfo(attachments, &subpass, &dependency); if (vkCreateRenderPass(_device, &renderPassInfo, nullptr, &_renderPass) != VK_SUCCESS) { throw std::runtime_error("failed to create render pass!"); } } VkAttachmentDescription ComputeAndGraphics::createColorAttachmentInfo(VkFormat format, VkSampleCountFlagBits /*msaaSamples*/) { VkAttachmentDescription colorAttachment{}; colorAttachment.format = format; colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT; colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; return colorAttachment; } VkAttachmentReference ComputeAndGraphics::createAttachmentRefInfo(uint32_t offset, VkImageLayout layout) { VkAttachmentReference colorAttachmentRef{}; colorAttachmentRef.attachment = offset; colorAttachmentRef.layout = layout; return colorAttachmentRef; } VkAttachmentDescription ComputeAndGraphics::createDepthAttachmentInfo(VkFormat format, VkSampleCountFlagBits /*msaaSamples*/) { VkAttachmentDescription depthAttachment; depthAttachment.format = format; depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT; depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; return depthAttachment; } VkSubpassDescription ComputeAndGraphics::createSubpassInfo(VkAttachmentReference* colorAttachRef, VkAttachmentReference* depthAttachRef) { VkSubpassDescription subpass{}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = colorAttachRef; subpass.pDepthStencilAttachment = depthAttachRef; return subpass; } VkRenderPassCreateInfo ComputeAndGraphics::createRenderPassInfo(std::vector& attachments, VkSubpassDescription* subpass , VkSubpassDependency* dependency) { VkRenderPassCreateInfo renderPassInfo{}; renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; renderPassInfo.attachmentCount = static_cast(attachments.size()); renderPassInfo.pAttachments = attachments.data(); renderPassInfo.subpassCount = 1; renderPassInfo.pSubpasses = subpass; renderPassInfo.dependencyCount = 1; renderPassInfo.pDependencies = dependency; return renderPassInfo; } VkSubpassDependency ComputeAndGraphics::createSubpassDependencyInfo() { VkSubpassDependency dependency{}; dependency.srcSubpass = VK_SUBPASS_EXTERNAL; dependency.dstSubpass = 0; dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; dependency.srcAccessMask = 0; dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; return dependency; } void ComputeAndGraphics::createDescriptorSetLayout() { VkDescriptorSetLayoutBinding uboLayoutBinding = createLayoutBindingInfo(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT); VkDescriptorSetLayoutBinding samplerLayoutBinding = createLayoutBindingInfo(1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT); std::vector bindings = {uboLayoutBinding, samplerLayoutBinding}; VkDescriptorSetLayoutCreateInfo layoutInfo{}; layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; layoutInfo.bindingCount = static_cast(bindings.size()); layoutInfo.pBindings = bindings.data(); if (vkCreateDescriptorSetLayout(_device, &layoutInfo, nullptr, &_descriptorSetLayout) != VK_SUCCESS) { throw std::runtime_error("failed to create descriptor set layout!"); } } void ComputeAndGraphics::createComputeDescriptorSetLayout() { VkDescriptorSetLayoutBinding uboLayoutBinding = createLayoutBindingInfo(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT); VkDescriptorSetLayoutBinding computeLayoutBinding1 = createLayoutBindingInfo(2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT); VkDescriptorSetLayoutBinding computeLayoutBinding2 = createLayoutBindingInfo(3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT); std::vector bindings = {uboLayoutBinding, computeLayoutBinding1, computeLayoutBinding2}; VkDescriptorSetLayoutCreateInfo layoutInfo{}; layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; layoutInfo.bindingCount = static_cast(bindings.size()); layoutInfo.pBindings = bindings.data(); if (vkCreateDescriptorSetLayout(_device, &layoutInfo, nullptr, &_computeDescriptorSetLayout) != VK_SUCCESS) { throw std::runtime_error("failed to create compute descriptor set layout!"); } } VkDescriptorSetLayoutBinding ComputeAndGraphics::createLayoutBindingInfo(uint32_t offset, VkDescriptorType descType, VkShaderStageFlagBits StageFlags) { VkDescriptorSetLayoutBinding layoutBinding{}; layoutBinding.binding = offset; layoutBinding.descriptorType = descType; layoutBinding.descriptorCount = 1; layoutBinding.stageFlags = StageFlags; layoutBinding.pImmutableSamplers = nullptr; return layoutBinding; } void ComputeAndGraphics::createGraphicsPipeline() { auto vertShaderCode = readFile("shaders/VulkanTutorial1.0/ComputeAndGraphics/vertComp.spv"); auto fragShaderCode = readFile("shaders/VulkanTutorial1.0/ComputeAndGraphics/fragComp.spv"); VkShaderModule vertShaderModule = createShaderModule(vertShaderCode); VkShaderModule fragShaderModule = createShaderModule(fragShaderCode); VkPipelineShaderStageCreateInfo vertShaderStageInfo = createPipelineShaderInfo(VK_SHADER_STAGE_VERTEX_BIT, vertShaderModule); VkPipelineShaderStageCreateInfo fragShaderStageInfo = createPipelineShaderInfo(VK_SHADER_STAGE_FRAGMENT_BIT, fragShaderModule); VkPipelineShaderStageCreateInfo shaderStages[] = {vertShaderStageInfo, fragShaderStageInfo}; auto bindingDescription = Vertex::getBindingDescription(); auto attributeDescriptions = Vertex::getAttributeDescriptions(); VkPipelineVertexInputStateCreateInfo vertexInputInfo = createPipelineVertexInputInfo(); vertexInputInfo.vertexBindingDescriptionCount = 1; vertexInputInfo.pVertexBindingDescriptions = &bindingDescription; vertexInputInfo.vertexAttributeDescriptionCount = static_cast(attributeDescriptions.size()); vertexInputInfo.pVertexAttributeDescriptions = attributeDescriptions.data(); VkPipelineInputAssemblyStateCreateInfo inputAssembly = createPipelineInputAssemblyStateInfo(); std::vector dynamicStates = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; VkPipelineDynamicStateCreateInfo dynamicState = createPipelineDynamicStateInfo(dynamicStates); VkPipelineViewportStateCreateInfo viewportState = createPipelineViewportStateInfo(); VkPipelineRasterizationStateCreateInfo rasterizer = createPipelineRasterizationStateInfo(); VkPipelineMultisampleStateCreateInfo multisampling = createPipelineMultisampleStateInfo(); VkPipelineColorBlendAttachmentState colorBlendAttachment = colorPipelineBlendAttachmentStateInfo(); VkPipelineColorBlendStateCreateInfo colorBlending = colorPipelineBlendStateInfo(&colorBlendAttachment); VkPipelineLayoutCreateInfo pipelineLayoutInfo = createPipelineLayoutInfo(); if (vkCreatePipelineLayout(_device, &pipelineLayoutInfo, nullptr, &_pipelineLayout) != VK_SUCCESS) { throw std::runtime_error("failed to create pipeline layout!"); } VkPipelineDepthStencilStateCreateInfo depthStencil = createPipelineDepthStencilStateInfo(); VkGraphicsPipelineCreateInfo pipelineInfo{}; pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; pipelineInfo.stageCount = 2; pipelineInfo.pStages = shaderStages; pipelineInfo.pVertexInputState = &vertexInputInfo; pipelineInfo.pInputAssemblyState = &inputAssembly; pipelineInfo.pViewportState = &viewportState; pipelineInfo.pRasterizationState = &rasterizer; pipelineInfo.pMultisampleState = &multisampling; pipelineInfo.pDepthStencilState = &depthStencil; pipelineInfo.pColorBlendState = &colorBlending; pipelineInfo.pDynamicState = &dynamicState; pipelineInfo.layout = _pipelineLayout; pipelineInfo.renderPass = _renderPass; pipelineInfo.subpass = 0; pipelineInfo.basePipelineHandle = VK_NULL_HANDLE; // Optional pipelineInfo.basePipelineIndex = -1; // Optional if (vkCreateGraphicsPipelines(_device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &_graphicsPipeline) != VK_SUCCESS) { throw std::runtime_error("failed to create graphics pipeline!"); } vkDestroyShaderModule(_device, fragShaderModule, nullptr); vkDestroyShaderModule(_device, vertShaderModule, nullptr); } VkPipelineShaderStageCreateInfo ComputeAndGraphics::createPipelineShaderInfo(VkShaderStageFlagBits stage, VkShaderModule module) { VkPipelineShaderStageCreateInfo shaderStageInfo{}; shaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; shaderStageInfo.stage = stage; shaderStageInfo.module = module; shaderStageInfo.pName = "main"; return shaderStageInfo; } VkPipelineVertexInputStateCreateInfo ComputeAndGraphics::createPipelineVertexInputInfo() { VkPipelineVertexInputStateCreateInfo vertexInputInfo{}; vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; return vertexInputInfo; } VkPipelineInputAssemblyStateCreateInfo ComputeAndGraphics::createPipelineInputAssemblyStateInfo() { VkPipelineInputAssemblyStateCreateInfo inputAssembly{}; inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; inputAssembly.primitiveRestartEnable = VK_FALSE; return inputAssembly; } VkPipelineDynamicStateCreateInfo ComputeAndGraphics::createPipelineDynamicStateInfo(std::vector& dynamicStates) { VkPipelineDynamicStateCreateInfo dynamicState{}; dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; dynamicState.dynamicStateCount = static_cast(dynamicStates.size()); dynamicState.pDynamicStates = dynamicStates.data(); return dynamicState; } VkPipelineViewportStateCreateInfo ComputeAndGraphics::createPipelineViewportStateInfo() { VkPipelineViewportStateCreateInfo viewportState{}; viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; viewportState.viewportCount = 1; viewportState.scissorCount = 1; return viewportState; } VkPipelineRasterizationStateCreateInfo ComputeAndGraphics::createPipelineRasterizationStateInfo() { VkPipelineRasterizationStateCreateInfo rasterizer{}; rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rasterizer.depthClampEnable = VK_FALSE; rasterizer.rasterizerDiscardEnable = VK_FALSE; rasterizer.polygonMode = VK_POLYGON_MODE_FILL; rasterizer.lineWidth = 1.0f; rasterizer.cullMode = VK_CULL_MODE_BACK_BIT; rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rasterizer.depthBiasEnable = VK_FALSE; rasterizer.depthBiasConstantFactor = 0.0f; // Optional rasterizer.depthBiasClamp = 0.0f; // Optional rasterizer.depthBiasSlopeFactor = 0.0f; // Optional return rasterizer; } VkPipelineMultisampleStateCreateInfo ComputeAndGraphics::createPipelineMultisampleStateInfo() { VkPipelineMultisampleStateCreateInfo multisampling{}; multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; multisampling.sampleShadingEnable = VK_FALSE; multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; multisampling.minSampleShading = 1.0f; // Optional multisampling.pSampleMask = nullptr; // Optional multisampling.alphaToCoverageEnable = VK_FALSE; // Optional multisampling.alphaToOneEnable = VK_FALSE; // Optional return multisampling; } VkPipelineColorBlendAttachmentState ComputeAndGraphics::colorPipelineBlendAttachmentStateInfo() { VkPipelineColorBlendAttachmentState colorBlendAttachment{}; colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; colorBlendAttachment.blendEnable = VK_FALSE; colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE; // Optional colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO; // Optional colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD; // Optional colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; // Optional colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; // Optional colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD; // Optional return colorBlendAttachment; } VkPipelineLayoutCreateInfo ComputeAndGraphics::createPipelineLayoutInfo() { VkPipelineLayoutCreateInfo pipelineLayoutInfo{}; pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; pipelineLayoutInfo.setLayoutCount = 1; pipelineLayoutInfo.pSetLayouts = &_descriptorSetLayout; pipelineLayoutInfo.pushConstantRangeCount = 0; // Optional pipelineLayoutInfo.pPushConstantRanges = nullptr; // Optional return pipelineLayoutInfo; } VkPipelineDepthStencilStateCreateInfo ComputeAndGraphics::createPipelineDepthStencilStateInfo() { VkPipelineDepthStencilStateCreateInfo depthStencil{}; depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; depthStencil.depthTestEnable = VK_TRUE; depthStencil.depthWriteEnable = VK_TRUE; depthStencil.depthCompareOp = VK_COMPARE_OP_LESS; depthStencil.depthBoundsTestEnable = VK_FALSE; depthStencil.minDepthBounds = 0.0f; // Optional depthStencil.maxDepthBounds = 1.0f; // Optional depthStencil.stencilTestEnable = VK_FALSE; depthStencil.front = {}; // Optional depthStencil.back = {}; // Optional return depthStencil; } VkPipelineColorBlendStateCreateInfo ComputeAndGraphics::colorPipelineBlendStateInfo(VkPipelineColorBlendAttachmentState* colorBlendAttachment) { VkPipelineColorBlendStateCreateInfo colorBlending{}; colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; colorBlending.logicOpEnable = VK_FALSE; colorBlending.logicOp = VK_LOGIC_OP_COPY; // Optional colorBlending.attachmentCount = 1; colorBlending.pAttachments = colorBlendAttachment; colorBlending.blendConstants[0] = 0.0f; // Optional colorBlending.blendConstants[1] = 0.0f; // Optional colorBlending.blendConstants[2] = 0.0f; // Optional colorBlending.blendConstants[3] = 0.0f; // Optional return colorBlending; } void ComputeAndGraphics::createComputePipeline() { auto computeShaderCode = readFile("shaders/VulkanTutorial1.0/ComputeAndGraphics/compComp.spv"); VkShaderModule computeShaderModule = createShaderModule(computeShaderCode); VkPipelineShaderStageCreateInfo computeShaderStageInfo = createPipelineShaderInfo(VK_SHADER_STAGE_COMPUTE_BIT, computeShaderModule); VkPipelineLayoutCreateInfo pipelineLayoutInfo = createComputePipelineLayoutInfo(); if (vkCreatePipelineLayout(_device, &pipelineLayoutInfo, nullptr, &_computePipelineLayout) != VK_SUCCESS) { throw std::runtime_error("failed to create compute pipeline layout!"); } VkComputePipelineCreateInfo pipelineInfo{}; pipelineInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO; pipelineInfo.layout = _computePipelineLayout; pipelineInfo.stage = computeShaderStageInfo; if (vkCreateComputePipelines(_device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &_computePipeline) != VK_SUCCESS) { throw std::runtime_error("failed to create compute pipeline!"); } vkDestroyShaderModule(_device, computeShaderModule, nullptr); } VkPipelineLayoutCreateInfo ComputeAndGraphics::createComputePipelineLayoutInfo() { VkPipelineLayoutCreateInfo pipelineLayoutInfo{}; pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; pipelineLayoutInfo.setLayoutCount = 1; pipelineLayoutInfo.pSetLayouts = &_computeDescriptorSetLayout; return pipelineLayoutInfo; } VkShaderModule ComputeAndGraphics::createShaderModule(const std::vector& code) { VkShaderModuleCreateInfo createInfo{}; createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; createInfo.codeSize = code.size(); createInfo.pCode = reinterpret_cast(code.data()); VkShaderModule shaderModule; if (vkCreateShaderModule(_device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) { throw std::runtime_error("failed to create shader module!"); } return shaderModule; } void ComputeAndGraphics::createFramebuffers() { _swapChainFramebuffers.resize(_swapChainImageViews.size()); for (size_t i = 0; i < _swapChainImageViews.size(); i++) { std::vector attachments = { _swapChainImageViews[i], _depthImageView }; VkFramebufferCreateInfo framebufferInfo = createFramebufferInfo(attachments); if (vkCreateFramebuffer(_device, &framebufferInfo, nullptr, &_swapChainFramebuffers[i]) != VK_SUCCESS) { throw std::runtime_error("failed to create framebuffer!"); } } } VkFramebufferCreateInfo ComputeAndGraphics::createFramebufferInfo(std::vector& attachments) { VkFramebufferCreateInfo framebufferInfo{}; framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; framebufferInfo.renderPass = _renderPass; framebufferInfo.attachmentCount = static_cast(attachments.size()); framebufferInfo.pAttachments = attachments.data(); framebufferInfo.width = _swapChainExtent.width; framebufferInfo.height = _swapChainExtent.height; framebufferInfo.layers = 1; return framebufferInfo; } void ComputeAndGraphics::createCommandPool() { QueueFamilyIndices queueFamilyIndices = findQueueFamilies(_physicalDevice); VkCommandPoolCreateInfo poolInfo{}; poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value(); if (vkCreateCommandPool(_device, &poolInfo, nullptr, &_commandPool) != VK_SUCCESS) { throw std::runtime_error("failed to create command pool!"); } } void ComputeAndGraphics::createDepthResources() { VkFormat depthFormat = findDepthFormat(); createImage(_swapChainExtent.width, _swapChainExtent.height, 1, VK_SAMPLE_COUNT_1_BIT, depthFormat, VK_IMAGE_TILING_OPTIMAL , VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, _depthImage, _depthImageMemory); _depthImageView = createImageView(_depthImage, depthFormat, VK_IMAGE_ASPECT_DEPTH_BIT, 1); transitionImageLayout(_depthImage, depthFormat, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, 1); } VkFormat ComputeAndGraphics::findSupportedFormat(const std::vector& candidates, VkImageTiling tiling , VkFormatFeatureFlags features) { for (VkFormat format : candidates) { VkFormatProperties props; vkGetPhysicalDeviceFormatProperties(_physicalDevice, format, &props); if (tiling == VK_IMAGE_TILING_LINEAR && (props.linearTilingFeatures & features) == features) { return format; } else if (tiling == VK_IMAGE_TILING_OPTIMAL && (props.optimalTilingFeatures & features) == features) { return format; } } throw std::runtime_error("failed to find supported format!"); } VkFormat ComputeAndGraphics::findDepthFormat() { return findSupportedFormat( {VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT}, VK_IMAGE_TILING_OPTIMAL, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT ); } bool ComputeAndGraphics::hasStencilComponent(VkFormat format) { return format == VK_FORMAT_D32_SFLOAT_S8_UINT || format == VK_FORMAT_D24_UNORM_S8_UINT; } void ComputeAndGraphics::createTextureImage() { int texWidth, texHeight, texChannels; stbi_uc* pixels = stbi_load("/home/ali-mehrabani/Qt_projects/VkTest/textures/texture.jpg", &texWidth, &texHeight, &texChannels, STBI_rgb_alpha); VkDeviceSize imageSize = texWidth * texHeight * 4; if (!pixels) { throw std::runtime_error("failed to load texture image!"); } VkBuffer stagingBuffer; VkDeviceMemory stagingBufferMemory; copyImageToStagingBuffer(stagingBuffer, stagingBufferMemory, pixels, imageSize); stbi_image_free(pixels); createImage(texWidth, texHeight, 1, VK_SAMPLE_COUNT_1_BIT, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_TILING_OPTIMAL , VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, _textureImage, _textureImageMemory); transitionImageLayout(_textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1); copyBufferToImage(stagingBuffer, _textureImage, static_cast(texWidth), static_cast(texHeight)); transitionImageLayout(_textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 1); vkDestroyBuffer(_device, stagingBuffer, nullptr); vkFreeMemory(_device, stagingBufferMemory, nullptr); } void ComputeAndGraphics::copyImageToStagingBuffer(VkBuffer& stagingBuffer, VkDeviceMemory& stagingBufferMemory, stbi_uc* pixels, VkDeviceSize imageSize) { createBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT , stagingBuffer, stagingBufferMemory); void* data; vkMapMemory(_device, stagingBufferMemory, 0, imageSize, 0, &data); memcpy(data, pixels, static_cast(imageSize)); vkUnmapMemory(_device, stagingBufferMemory); } void ComputeAndGraphics::transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout, uint32_t mipLevels) { VkCommandBuffer commandBuffer = beginSingleTimeCommands(); VkImageMemoryBarrier barrier = initTransitionLayoutBarrierInfo(image, format, oldLayout, newLayout, mipLevels); VkPipelineStageFlags sourceStage; VkPipelineStageFlags destinationStage; setSrcAndDst(barrier, sourceStage, destinationStage, oldLayout, newLayout); vkCmdPipelineBarrier( commandBuffer, sourceStage, destinationStage, 0, 0, nullptr, 0, nullptr, 1, &barrier ); endSingleTimeCommands(commandBuffer); } VkImageMemoryBarrier ComputeAndGraphics::initTransitionLayoutBarrierInfo(VkImage image, VkFormat format, VkImageLayout oldLayout , VkImageLayout newLayout, uint32_t mipLevels) { VkImageMemoryBarrier barrier{}; barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; barrier.oldLayout = oldLayout; barrier.newLayout = newLayout; barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.image = image; if (newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) { barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; if (hasStencilComponent(format)) { barrier.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT; } } else { barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; } barrier.subresourceRange.baseMipLevel = 0; barrier.subresourceRange.levelCount = mipLevels; barrier.subresourceRange.baseArrayLayer = 0; barrier.subresourceRange.layerCount = 1; return barrier; } void ComputeAndGraphics::setSrcAndDst(VkImageMemoryBarrier& barrier, VkPipelineStageFlags& sourceStage, VkPipelineStageFlags& destinationStage , VkImageLayout oldLayout, VkImageLayout newLayout) { if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) { barrier.srcAccessMask = 0; barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT; } else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) { barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT; destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; } else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) { barrier.srcAccessMask = 0; barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; destinationStage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; } else { throw std::invalid_argument("unsupported layout transition!"); } } void ComputeAndGraphics::createImage(uint32_t width, uint32_t height, uint32_t /*mipLevels*/, VkSampleCountFlagBits /*numSamples*/, VkFormat format , VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image , VkDeviceMemory& imageMemory) { VkImageCreateInfo imageInfo{}; imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; imageInfo.imageType = VK_IMAGE_TYPE_2D; imageInfo.extent.width = static_cast(width); imageInfo.extent.height = static_cast(height); imageInfo.extent.depth = 1; imageInfo.mipLevels = 1; imageInfo.arrayLayers = 1; imageInfo.format = format; imageInfo.tiling = tiling; imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; imageInfo.usage = usage; imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; imageInfo.samples = VK_SAMPLE_COUNT_1_BIT; imageInfo.flags = 0; // Optional if (vkCreateImage(_device, &imageInfo, nullptr, &image) != VK_SUCCESS) { throw std::runtime_error("failed to create image!"); } allocateAndBindImageMemory(image, imageMemory, properties); } void ComputeAndGraphics::allocateAndBindImageMemory(VkImage& image, VkDeviceMemory& imageMemory, VkMemoryPropertyFlags properties) { VkMemoryRequirements memRequirements; vkGetImageMemoryRequirements(_device, image, &memRequirements); VkMemoryAllocateInfo allocInfo{}; allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; allocInfo.allocationSize = memRequirements.size; allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, properties); if (vkAllocateMemory(_device, &allocInfo, nullptr, &imageMemory) != VK_SUCCESS) { throw std::runtime_error("failed to allocate image memory!"); } vkBindImageMemory(_device, image, imageMemory, 0); } void ComputeAndGraphics::copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height) { VkCommandBuffer commandBuffer = beginSingleTimeCommands(); VkBufferImageCopy region = createBufferImageCopyInfo(width, height); vkCmdCopyBufferToImage( commandBuffer, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion ); endSingleTimeCommands(commandBuffer); } VkBufferImageCopy ComputeAndGraphics::createBufferImageCopyInfo(uint32_t width, uint32_t height) { VkBufferImageCopy region{}; region.bufferOffset = 0; region.bufferRowLength = 0; region.bufferImageHeight = 0; region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; region.imageSubresource.mipLevel = 0; region.imageSubresource.baseArrayLayer = 0; region.imageSubresource.layerCount = 1; region.imageOffset = {0, 0, 0}; region.imageExtent = { width, height, 1 }; return region; } void ComputeAndGraphics::createTextureImageView() { _textureImageView = createImageView(_textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_ASPECT_COLOR_BIT, 1); } VkImageView ComputeAndGraphics::createImageView(VkImage image, VkFormat format, VkImageAspectFlags aspectFlags, uint32_t mipLevels) { VkImageViewCreateInfo viewInfo{}; viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; viewInfo.image = image; viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; viewInfo.format = format; viewInfo.subresourceRange.aspectMask = aspectFlags; viewInfo.subresourceRange.baseMipLevel = 0; viewInfo.subresourceRange.levelCount = mipLevels; viewInfo.subresourceRange.baseArrayLayer = 0; viewInfo.subresourceRange.layerCount = 1; VkImageView imageView; if (vkCreateImageView(_device, &viewInfo, nullptr, &imageView) != VK_SUCCESS) { throw std::runtime_error("failed to create texture image view!"); } return imageView; } void ComputeAndGraphics::createTextureSampler() { VkSamplerCreateInfo samplerInfo{}; samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; samplerInfo.magFilter = VK_FILTER_LINEAR; samplerInfo.minFilter = VK_FILTER_LINEAR; samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT; samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT; VkPhysicalDeviceProperties properties{}; vkGetPhysicalDeviceProperties(_physicalDevice, &properties); samplerInfo.anisotropyEnable = VK_TRUE; samplerInfo.maxAnisotropy = properties.limits.maxSamplerAnisotropy; samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK; samplerInfo.unnormalizedCoordinates = VK_FALSE; samplerInfo.compareEnable = VK_FALSE; samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS; samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; samplerInfo.mipLodBias = 0.0f; samplerInfo.minLod = 0.0f; samplerInfo.maxLod = 1.0; if (vkCreateSampler(_device, &samplerInfo, nullptr, &_textureSampler) != VK_SUCCESS) { throw std::runtime_error("failed to create texture sampler!"); } } void ComputeAndGraphics::createVertexBuffer() { VkDeviceSize bufferSize = sizeof(_vertices[0]) * _vertices.size(); VkBuffer stagingBuffer; VkDeviceMemory stagingBufferMemory; copyVerticesToStagingBuffer(stagingBuffer, stagingBufferMemory); createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, _vertexBuffer, _vertexBufferMemory); copyBuffer(stagingBuffer, _vertexBuffer, bufferSize); vkDestroyBuffer(_device, stagingBuffer, nullptr); vkFreeMemory(_device, stagingBufferMemory, nullptr); } void ComputeAndGraphics::copyVerticesToStagingBuffer(VkBuffer& stagingBuffer, VkDeviceMemory& stagingBufferMemory) { VkDeviceSize bufferSize = sizeof(_vertices[0]) * _vertices.size(); createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT , stagingBuffer, stagingBufferMemory); void* data; vkMapMemory(_device, stagingBufferMemory, 0, bufferSize, 0, &data); memcpy(data, _vertices.data(), reinterpret_cast(bufferSize)); vkUnmapMemory(_device, stagingBufferMemory); } void ComputeAndGraphics::createIndexBuffer() { VkDeviceSize bufferSize = sizeof(_indices[0]) * _indices.size(); VkBuffer stagingBuffer; VkDeviceMemory stagingBufferMemory; copyIndicesToStagingBuffer(stagingBuffer, stagingBufferMemory); createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT , _indexBuffer, _indexBufferMemory); copyBuffer(stagingBuffer, _indexBuffer, bufferSize); vkDestroyBuffer(_device, stagingBuffer, nullptr); vkFreeMemory(_device, stagingBufferMemory, nullptr); } void ComputeAndGraphics::copyIndicesToStagingBuffer(VkBuffer& stagingBuffer, VkDeviceMemory& stagingBufferMemory) { VkDeviceSize bufferSize = sizeof(_indices[0]) * _indices.size(); createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT , stagingBuffer, stagingBufferMemory); void* data; vkMapMemory(_device, stagingBufferMemory, 0, bufferSize, 0, &data); memcpy(data, _indices.data(), reinterpret_cast(bufferSize)); vkUnmapMemory(_device, stagingBufferMemory); } void ComputeAndGraphics::createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties , VkBuffer& buffer, VkDeviceMemory& bufferMemory) { VkBufferCreateInfo bufferInfo{}; bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; bufferInfo.size = size; bufferInfo.usage = usage; bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; if (vkCreateBuffer(_device, &bufferInfo, nullptr, &buffer) != VK_SUCCESS) { throw std::runtime_error("failed to create vertex buffer!"); } allocateAndBindBufferMemory(buffer, bufferMemory, properties); } void ComputeAndGraphics::allocateAndBindBufferMemory(VkBuffer& buffer, VkDeviceMemory& bufferMemory, VkMemoryPropertyFlags properties) { VkMemoryRequirements memRequirements; vkGetBufferMemoryRequirements(_device, buffer, &memRequirements); VkMemoryAllocateInfo allocInfo{}; allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; allocInfo.allocationSize = memRequirements.size; allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, properties); if (vkAllocateMemory(_device, &allocInfo, nullptr, &bufferMemory) != VK_SUCCESS) { throw std::runtime_error("failed to allocate vertex buffer memory!"); } vkBindBufferMemory(_device, buffer, bufferMemory, 0); } void ComputeAndGraphics::copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size) { VkCommandBuffer commandBuffer = beginSingleTimeCommands(); VkBufferCopy copyRegion{}; copyRegion.srcOffset = 0; // Optional copyRegion.dstOffset = 0; // Optional copyRegion.size = size; vkCmdCopyBuffer(commandBuffer, srcBuffer, dstBuffer, 1, ©Region); endSingleTimeCommands(commandBuffer); } void ComputeAndGraphics::endSingleTimeCommands(VkCommandBuffer commandBuffer) { vkEndCommandBuffer(commandBuffer); VkSubmitInfo submitInfo{}; submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &commandBuffer; vkQueueSubmit(_graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE); vkQueueWaitIdle(_graphicsQueue); vkFreeCommandBuffers(_device, _commandPool, 1, &commandBuffer); } VkCommandBuffer ComputeAndGraphics::beginSingleTimeCommands() { VkCommandBufferAllocateInfo allocInfo{}; allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; allocInfo.commandPool = _commandPool; allocInfo.commandBufferCount = 1; VkCommandBuffer commandBuffer; vkAllocateCommandBuffers(_device, &allocInfo, &commandBuffer); VkCommandBufferBeginInfo beginInfo{}; beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; vkBeginCommandBuffer(commandBuffer, &beginInfo); return commandBuffer; } uint32_t ComputeAndGraphics::findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties) { VkPhysicalDeviceMemoryProperties memProperties; vkGetPhysicalDeviceMemoryProperties(_physicalDevice, &memProperties); for (uint32_t i = 0; i < memProperties.memoryTypeCount; i++) { if ((typeFilter & (1 << i)) && (memProperties.memoryTypes[i].propertyFlags & properties) == properties) { return i; } } throw std::runtime_error("failed to find suitable memory type!"); } void ComputeAndGraphics::createShaderStorageBuffers() { VkBuffer stagingBuffer; VkDeviceMemory stagingBufferMemory; copyParticlesToStagingBuffer(stagingBuffer, stagingBufferMemory); initShaderStorageBuffers(stagingBuffer); vkDestroyBuffer(_device, stagingBuffer, nullptr); vkFreeMemory(_device, stagingBufferMemory, nullptr); } void ComputeAndGraphics::initShaderStorageBuffers(VkBuffer& stagingBuffer) { VkDeviceSize bufferSize = sizeof(Particle) * PARTICLE_COUNT; _shaderStorageBuffers.resize(MAX_FRAMES_IN_FLIGHT); _shaderStorageBuffersMemory.resize(MAX_FRAMES_IN_FLIGHT); for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) { createBuffer(bufferSize, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, _shaderStorageBuffers[i], _shaderStorageBuffersMemory[i]); copyBuffer(stagingBuffer, _shaderStorageBuffers[i], bufferSize); } } void ComputeAndGraphics::copyParticlesToStagingBuffer(VkBuffer& stagingBuffer, VkDeviceMemory& stagingBufferMemory) { std::vector particles = initParticles(); VkDeviceSize bufferSize = sizeof(Particle) * PARTICLE_COUNT; createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT , stagingBuffer, stagingBufferMemory); void* data; vkMapMemory(_device, stagingBufferMemory, 0, bufferSize, 0, &data); memcpy(data, particles.data(), reinterpret_cast(bufferSize)); vkUnmapMemory(_device, stagingBufferMemory); } std::vector ComputeAndGraphics::initParticles() { std::default_random_engine rndEngine(static_cast(time(nullptr))); std::uniform_real_distribution rndDist(0.0f, 1.0f); std::vector particles(PARTICLE_COUNT); for (auto& particle : particles) { float r = 0.25f * sqrt(rndDist(rndEngine)); float theta = rndDist(rndEngine) * 2.0f * 3.14159265358979323846f; float x = r * cos(theta) * HEIGHT / WIDTH; float y = r * sin(theta); particle.position = glm::vec2(x, y); particle.velocity = glm::normalize(glm::vec2(x,y)) * 0.00025f; particle.color = glm::vec4(rndDist(rndEngine), rndDist(rndEngine), rndDist(rndEngine), 1.0f); } return particles; } void ComputeAndGraphics::createUniformBuffers() { VkDeviceSize bufferSize = sizeof(UniformBufferObject); _uniformBuffers.resize(MAX_FRAMES_IN_FLIGHT); _uniformBuffersMemory.resize(MAX_FRAMES_IN_FLIGHT); _uniformBuffersMapped.resize(MAX_FRAMES_IN_FLIGHT); for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) { createBuffer(bufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT , _uniformBuffers[i], _uniformBuffersMemory[i]); vkMapMemory(_device, _uniformBuffersMemory[i], 0, bufferSize, 0, &_uniformBuffersMapped[i]); } } void ComputeAndGraphics::createDescriptorPool() { std::array poolSizes{}; poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; poolSizes[0].descriptorCount = static_cast(MAX_FRAMES_IN_FLIGHT); poolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; poolSizes[1].descriptorCount = static_cast(MAX_FRAMES_IN_FLIGHT); VkDescriptorPoolCreateInfo poolInfo{}; poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; poolInfo.poolSizeCount = static_cast(poolSizes.size()); poolInfo.pPoolSizes = poolSizes.data(); poolInfo.maxSets = static_cast(MAX_FRAMES_IN_FLIGHT); if (vkCreateDescriptorPool(_device, &poolInfo, nullptr, &_descriptorPool) != VK_SUCCESS) { throw std::runtime_error("failed to create descriptor pool!"); } } void ComputeAndGraphics::createComputeDescriptorPool() { std::array poolSizes{}; poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; poolSizes[0].descriptorCount = static_cast(MAX_FRAMES_IN_FLIGHT); poolSizes[1].type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; poolSizes[1].descriptorCount = static_cast(MAX_FRAMES_IN_FLIGHT) * 2; VkDescriptorPoolCreateInfo poolInfo{}; poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; poolInfo.poolSizeCount = static_cast(poolSizes.size()); poolInfo.pPoolSizes = poolSizes.data(); poolInfo.maxSets = static_cast(MAX_FRAMES_IN_FLIGHT); if (vkCreateDescriptorPool(_device, &poolInfo, nullptr, &_computeDescriptorPool) != VK_SUCCESS) { throw std::runtime_error("failed to create descriptor pool!"); } } void ComputeAndGraphics::createDescriptorSets() { allocateDescriptorSets(); for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) { VkDescriptorBufferInfo bufferInfo = createDescriptorBufferInfo(_uniformBuffers[i], sizeof(UniformBufferObject)); VkDescriptorImageInfo imageInfo = createDescriptorImageInfo(); std::array descriptorWrites{}; addUniformBufferWriteDescriptor(descriptorWrites[0], &bufferInfo, i, 0); addImageWriteDescriptor(descriptorWrites[1], &imageInfo, i, 1); vkUpdateDescriptorSets(_device, static_cast(descriptorWrites.size()), descriptorWrites.data(), 0, nullptr); } } void ComputeAndGraphics::addUniformBufferWriteDescriptor(VkWriteDescriptorSet& descriptorWrite, VkDescriptorBufferInfo* bufferInfo, size_t index , uint32_t dstBinding) { descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; descriptorWrite.dstSet = _descriptorSets[index]; descriptorWrite.dstBinding = dstBinding; descriptorWrite.dstArrayElement = 0; descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; descriptorWrite.descriptorCount = 1; descriptorWrite.pBufferInfo = bufferInfo; } void ComputeAndGraphics::addImageWriteDescriptor(VkWriteDescriptorSet& descriptorWrite, VkDescriptorImageInfo* imageInfo, size_t index , uint32_t dstBinding) { descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; descriptorWrite.dstSet = _descriptorSets[index]; descriptorWrite.dstBinding = dstBinding; descriptorWrite.dstArrayElement = 0; descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; descriptorWrite.descriptorCount = 1; descriptorWrite.pImageInfo = imageInfo; } VkDescriptorImageInfo ComputeAndGraphics::createDescriptorImageInfo() { VkDescriptorImageInfo imageInfo{}; imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; imageInfo.imageView = _textureImageView; imageInfo.sampler = _textureSampler; return imageInfo; } VkDescriptorBufferInfo ComputeAndGraphics::createDescriptorBufferInfo(VkBuffer buffer, VkDeviceSize range) { VkDescriptorBufferInfo bufferInfo{}; bufferInfo.buffer = buffer; bufferInfo.offset = 0; bufferInfo.range = range; return bufferInfo; } void ComputeAndGraphics::allocateDescriptorSets() { std::vector layouts(MAX_FRAMES_IN_FLIGHT, _descriptorSetLayout); VkDescriptorSetAllocateInfo allocInfo{}; allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; allocInfo.descriptorPool = _descriptorPool; allocInfo.descriptorSetCount = static_cast(MAX_FRAMES_IN_FLIGHT); allocInfo.pSetLayouts = layouts.data(); _descriptorSets.resize(MAX_FRAMES_IN_FLIGHT); if (vkAllocateDescriptorSets(_device, &allocInfo, _descriptorSets.data()) != VK_SUCCESS) { throw std::runtime_error("failed to allocate descriptor sets!"); } } void ComputeAndGraphics::createComputeDescriptorSets() { allocateComputeDescriptorSets(); for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) { VkDescriptorBufferInfo bufferInfo = createDescriptorBufferInfo(_uniformBuffers[i], sizeof(UniformBufferObject)); std::array descriptorWrites{}; addUniformBufferWriteDescriptor(descriptorWrites[0], &bufferInfo, i, 0); VkDescriptorBufferInfo storageBufferInfoLastFrame = createDescriptorBufferInfo(_shaderStorageBuffers[(i - 1) % MAX_FRAMES_IN_FLIGHT] , sizeof(Particle) * PARTICLE_COUNT); addStorageBufferWriteDescriptor(descriptorWrites[1], &storageBufferInfoLastFrame, i, 1); VkDescriptorBufferInfo storageBufferInfoCurrentFrame = createDescriptorBufferInfo(_shaderStorageBuffers[i], sizeof(Particle) * PARTICLE_COUNT); addStorageBufferWriteDescriptor(descriptorWrites[2], &storageBufferInfoCurrentFrame, i, 2); vkUpdateDescriptorSets(_device, static_cast(descriptorWrites.size()), descriptorWrites.data(), 0, nullptr); } } void ComputeAndGraphics::addStorageBufferWriteDescriptor(VkWriteDescriptorSet& descriptorWrite, VkDescriptorBufferInfo* bufferInfo, size_t index , uint32_t dstBinding) { descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; descriptorWrite.dstSet = _descriptorSets[index]; descriptorWrite.dstBinding = dstBinding; descriptorWrite.dstArrayElement = 0; descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; descriptorWrite.descriptorCount = 1; descriptorWrite.pBufferInfo = bufferInfo; } void ComputeAndGraphics::allocateComputeDescriptorSets() { std::vector layouts(MAX_FRAMES_IN_FLIGHT, _computeDescriptorSetLayout); VkDescriptorSetAllocateInfo allocInfo{}; allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; allocInfo.descriptorPool = _computeDescriptorPool; allocInfo.descriptorSetCount = static_cast(MAX_FRAMES_IN_FLIGHT); allocInfo.pSetLayouts = layouts.data(); _descriptorSets.resize(MAX_FRAMES_IN_FLIGHT); if (vkAllocateDescriptorSets(_device, &allocInfo, _computeDescriptorSets.data()) != VK_SUCCESS) { throw std::runtime_error("failed to allocate descriptor sets!"); } } void ComputeAndGraphics::createCommandBuffer() { _commandBuffers.resize(MAX_FRAMES_IN_FLIGHT); VkCommandBufferAllocateInfo allocInfo{}; allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocInfo.commandPool = _commandPool; allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; allocInfo.commandBufferCount = static_cast(_commandBuffers.size()); if (vkAllocateCommandBuffers(_device, &allocInfo, _commandBuffers.data()) != VK_SUCCESS) { throw std::runtime_error("failed to allocate command buffers!"); } } void ComputeAndGraphics::createComputeCommandBuffers() { _computeCommandBuffers.resize(MAX_FRAMES_IN_FLIGHT); VkCommandBufferAllocateInfo allocInfo{}; allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocInfo.commandPool = _commandPool; allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; allocInfo.commandBufferCount = static_cast(_computeCommandBuffers.size()); if (vkAllocateCommandBuffers(_device, &allocInfo, _computeCommandBuffers.data()) != VK_SUCCESS) { throw std::runtime_error("failed to allocate compute command buffers!"); } } void ComputeAndGraphics::createSyncObjects() { _imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT); _renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT); _inFlightFences.resize(MAX_FRAMES_IN_FLIGHT); _computeFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT); _computeInFlightFences.resize(MAX_FRAMES_IN_FLIGHT); VkSemaphoreCreateInfo semaphoreInfo{}; semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; VkFenceCreateInfo fenceInfo{}; fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT; for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) { if (vkCreateSemaphore(_device, &semaphoreInfo, nullptr, &_imageAvailableSemaphores[i]) != VK_SUCCESS || vkCreateSemaphore(_device, &semaphoreInfo, nullptr, &_renderFinishedSemaphores[i]) != VK_SUCCESS || vkCreateFence(_device, &fenceInfo, nullptr, &_inFlightFences[i]) != VK_SUCCESS) { throw std::runtime_error("failed to create synchronization objects for a frame!"); } if (vkCreateSemaphore(_device, &semaphoreInfo, nullptr, &_computeFinishedSemaphores[i]) != VK_SUCCESS || vkCreateFence(_device, &fenceInfo, nullptr, &_computeInFlightFences[i]) != VK_SUCCESS) { throw std::runtime_error("failed to create compute synchronization objects for a frame!"); } } } void ComputeAndGraphics::mainLoop() { while (!glfwWindowShouldClose(_window)) { glfwPollEvents(); drawFrame(); } vkDeviceWaitIdle(_device); } void ComputeAndGraphics::drawFrame(){ // computeSubmission(); VkResult result = graphicsSubmission(); if (result == VK_ERROR_OUT_OF_DATE_KHR) { return; } currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT; } void ComputeAndGraphics::computeSubmission() { vkWaitForFences(_device, 1, &_computeInFlightFences[currentFrame], VK_TRUE, UINT64_MAX); updateUniformBuffer(currentFrame); vkResetFences(_device, 1, &_computeInFlightFences[currentFrame]); vkResetCommandBuffer(_computeCommandBuffers[currentFrame], /*VkCommandBufferResetFlagBits*/ 0); recordComputeCommandBuffer(_computeCommandBuffers[currentFrame]); VkSubmitInfo submitInfo = createComputeSubmitInfo(); if (vkQueueSubmit(_graphicsQueue, 1, &submitInfo, _computeInFlightFences[currentFrame]) != VK_SUCCESS) { throw std::runtime_error("failed to submit compute command buffer!"); } } VkSubmitInfo ComputeAndGraphics::createComputeSubmitInfo() { VkSubmitInfo submitInfo{}; submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &_computeCommandBuffers[currentFrame]; submitInfo.signalSemaphoreCount = 1; submitInfo.pSignalSemaphores = &_computeFinishedSemaphores[currentFrame]; return submitInfo; } VkResult ComputeAndGraphics::graphicsSubmission() { vkWaitForFences(_device, 1, &_inFlightFences[currentFrame], VK_TRUE, UINT64_MAX); uint32_t imageIndex; VkResult result = vkAcquireNextImageKHR(_device, _swapChain, UINT64_MAX, _imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex); if (result == VK_ERROR_OUT_OF_DATE_KHR) { recreateSwapChain(); return VK_ERROR_OUT_OF_DATE_KHR; } else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) { throw std::runtime_error("failed to acquire swap chain image!"); } // VkSemaphore waitSemaphores[] = {_computeFinishedSemaphores[currentFrame], _imageAvailableSemaphores[currentFrame]}; // VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT}; VkSemaphore waitSemaphores[] = {_imageAvailableSemaphores[currentFrame]}; VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT}; VkSemaphore signalSemaphores[] = {_renderFinishedSemaphores[currentFrame]}; drawSubmission(imageIndex, waitSemaphores, waitStages, signalSemaphores); result = presentSubmission(imageIndex, signalSemaphores); return result; } void ComputeAndGraphics::drawSubmission(uint32_t imageIndex, VkSemaphore* waitSemaphores, VkPipelineStageFlags* waitStages , VkSemaphore* signalSemaphores) { updateUniformBuffer(currentFrame); vkResetFences(_device, 1, &_inFlightFences[currentFrame]); vkResetCommandBuffer(_commandBuffers[currentFrame], 0); recordCommandBuffer(_commandBuffers[currentFrame], imageIndex); VkSubmitInfo submitInfo = createDrawSubmitInfo(waitSemaphores, waitStages, signalSemaphores); if (vkQueueSubmit(_graphicsQueue, 1, &submitInfo, _inFlightFences[currentFrame]) != VK_SUCCESS) { throw std::runtime_error("failed to submit draw command buffer!"); } } VkSubmitInfo ComputeAndGraphics::createDrawSubmitInfo(VkSemaphore* waitSemaphores, VkPipelineStageFlags* waitStages, VkSemaphore* signalSemaphores) { VkSubmitInfo submitInfo{}; submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submitInfo.waitSemaphoreCount = 1; submitInfo.pWaitSemaphores = waitSemaphores; submitInfo.pWaitDstStageMask = waitStages; submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &_commandBuffers[currentFrame]; submitInfo.signalSemaphoreCount = 1; submitInfo.pSignalSemaphores = signalSemaphores; return submitInfo; } VkResult ComputeAndGraphics::presentSubmission(uint32_t imageIndex, VkSemaphore* signalSemaphores) { VkPresentInfoKHR presentInfo{}; presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; presentInfo.waitSemaphoreCount = 1; presentInfo.pWaitSemaphores = signalSemaphores; VkSwapchainKHR swapChains[] = {_swapChain}; presentInfo.swapchainCount = 1; presentInfo.pSwapchains = swapChains; presentInfo.pImageIndices = &imageIndex; presentInfo.pResults = nullptr; // Optional VkResult result = vkQueuePresentKHR(_presentQueue, &presentInfo); if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized) { framebufferResized = false; recreateSwapChain(); } else if (result != VK_SUCCESS) { throw std::runtime_error("failed to present swap chain image!"); } return result; } void ComputeAndGraphics::recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex) { beginPipelineCommands(commandBuffer); beginRenderPass(commandBuffer, imageIndex); vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, _graphicsPipeline); VkViewport viewport = createViewportInfo(); vkCmdSetViewport(commandBuffer, 0, 1, &viewport); VkRect2D scissor = createScissorInfo(); vkCmdSetScissor(commandBuffer, 0, 1, &scissor); VkBuffer vertexBuffers[] = {_vertexBuffer}; VkDeviceSize offsets[] = {0}; vkCmdBindVertexBuffers(commandBuffer, 0, 1, vertexBuffers, offsets); vkCmdBindIndexBuffer(commandBuffer, _indexBuffer, 0, VK_INDEX_TYPE_UINT32); // vkCmdBindVertexBuffers(commandBuffer, 0, 1, &_shaderStorageBuffers[currentFrame], offsets); vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, _pipelineLayout, 0, 1, &_descriptorSets[currentFrame], 0, nullptr); // vkCmdDraw(commandBuffer, PARTICLE_COUNT, 1, 0, 0); vkCmdDrawIndexed(commandBuffer, static_cast(_indices.size()), 1, 0, 0, 0); vkCmdEndRenderPass(commandBuffer); if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) { throw std::runtime_error("failed to record command buffer!"); } } void ComputeAndGraphics::beginPipelineCommands(VkCommandBuffer commandBuffer) { VkCommandBufferBeginInfo beginInfo{}; beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; beginInfo.flags = 0; // Optional beginInfo.pInheritanceInfo = nullptr; // Optional if (vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS) { throw std::runtime_error("failed to begin recording command buffer!"); } } void ComputeAndGraphics::beginRenderPass(VkCommandBuffer commandBuffer, uint32_t imageIndex) { VkRenderPassBeginInfo renderPassInfo{}; renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; renderPassInfo.renderPass = _renderPass; renderPassInfo.framebuffer = _swapChainFramebuffers[imageIndex]; renderPassInfo.renderArea.offset = {0, 0}; renderPassInfo.renderArea.extent = _swapChainExtent; std::vector clearValues{}; clearValues.resize(2); clearValues[0].color = {{0.0f, 0.0f, 0.0f, 1.0f}}; clearValues[1].depthStencil = {1.0f, 0}; renderPassInfo.clearValueCount = static_cast(clearValues.size()); renderPassInfo.pClearValues = clearValues.data(); vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE); } VkViewport ComputeAndGraphics::createViewportInfo() { VkViewport viewport{}; viewport.x = 0.0f; viewport.y = 0.0f; viewport.width = static_cast(_swapChainExtent.width); viewport.height = static_cast(_swapChainExtent.height); viewport.minDepth = 0.0f; viewport.maxDepth = 1.0f; return viewport; } VkRect2D ComputeAndGraphics::createScissorInfo() { VkRect2D scissor{}; scissor.offset = {0, 0}; scissor.extent = _swapChainExtent; return scissor; } void ComputeAndGraphics::recordComputeCommandBuffer(VkCommandBuffer commandBuffer) { beginPipelineCommands(commandBuffer); vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, _computePipeline); vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, _computePipelineLayout, 0, 1, &_computeDescriptorSets[currentFrame], 0, nullptr); vkCmdDispatch(commandBuffer, PARTICLE_COUNT / 256, 1, 1); if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) { throw std::runtime_error("failed to record compute command buffer!"); } } void ComputeAndGraphics::updateUniformBuffer(uint32_t currentImage) { static auto startTime = std::chrono::high_resolution_clock::now(); auto currentTime = std::chrono::high_resolution_clock::now(); float time = std::chrono::duration(currentTime - startTime).count(); UniformBufferObject ubo{}; ubo.model = glm::rotate(glm::mat4(1.0f), time * glm::radians(22.5f), glm::vec3(0.0f, 0.0f, 1.0f)); ubo.view = glm::lookAt(glm::vec3(2.0f, 2.0f, 2.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 1.0f)); ubo.proj = glm::perspective(glm::radians(45.0f), _swapChainExtent.width / static_cast(_swapChainExtent.height), 0.1f, 10.0f); ubo.proj[1][1] *= -1; memcpy(_uniformBuffersMapped[currentImage], &ubo, sizeof(ubo)); } void ComputeAndGraphics::recreateSwapChain() { int width = 0, height = 0; glfwGetFramebufferSize(_window, &width, &height); while (width == 0 || height == 0) { glfwGetFramebufferSize(_window, &width, &height); glfwWaitEvents(); } vkDeviceWaitIdle(_device); cleanupSwapChain(); createSwapChain(); createImageViews(); createDepthResources(); createFramebuffers(); } void ComputeAndGraphics::cleanupSwapChain() { vkDestroyImageView(_device, _depthImageView, nullptr); vkDestroyImage(_device, _depthImage, nullptr); vkFreeMemory(_device, _depthImageMemory, nullptr); for (auto framebuffer : _swapChainFramebuffers) { vkDestroyFramebuffer(_device, framebuffer, nullptr); } for (auto imageView : _swapChainImageViews) { vkDestroyImageView(_device, imageView, nullptr); } vkDestroySwapchainKHR(_device, _swapChain, nullptr); } void ComputeAndGraphics::cleanPipeline() { vkDestroyPipeline(_device, _graphicsPipeline, nullptr); vkDestroyPipelineLayout(_device, _pipelineLayout, nullptr); vkDestroyPipeline(_device, _computePipeline, nullptr); vkDestroyPipelineLayout(_device, _computePipelineLayout, nullptr); } void ComputeAndGraphics::cleanBuffers() { for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) { vkDestroyBuffer(_device, _shaderStorageBuffers[i], nullptr); vkFreeMemory(_device, _shaderStorageBuffersMemory[i], nullptr); } for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) { vkDestroyBuffer(_device, _uniformBuffers[i], nullptr); vkFreeMemory(_device, _uniformBuffersMemory[i], nullptr); } vkDestroyBuffer(_device, _indexBuffer, nullptr); vkFreeMemory(_device, _indexBufferMemory, nullptr); vkDestroyBuffer(_device, _vertexBuffer, nullptr); vkFreeMemory(_device, _vertexBufferMemory, nullptr); } void ComputeAndGraphics::cleanSyncObjects() { for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) { vkDestroySemaphore(_device, _renderFinishedSemaphores[i], nullptr); vkDestroySemaphore(_device, _imageAvailableSemaphores[i], nullptr); vkDestroyFence(_device, _inFlightFences[i], nullptr); vkDestroySemaphore(_device, _computeFinishedSemaphores[i], nullptr); vkDestroyFence(_device, _computeInFlightFences[i], nullptr); } } void ComputeAndGraphics::cleanBase() { vkDestroyDevice(_device, nullptr); vkDestroySurfaceKHR(_instance, _surface, nullptr); if (enableValidationLayers) { DestroyDebugUtilsMessengerEXT(_instance, _debugMessenger, nullptr); } vkDestroyInstance(_instance, nullptr); glfwDestroyWindow(_window); glfwTerminate(); } void ComputeAndGraphics::cleanup() { cleanupSwapChain(); vkDestroySampler(_device, _textureSampler, nullptr); vkDestroyImageView(_device, _textureImageView, nullptr); vkDestroyImage(_device, _textureImage, nullptr); vkFreeMemory(_device, _textureImageMemory, nullptr); vkDestroyDescriptorPool(_device, _descriptorPool, nullptr); vkDestroyDescriptorSetLayout(_device, _descriptorSetLayout, nullptr); cleanBuffers(); cleanSyncObjects(); vkDestroyCommandPool(_device, _commandPool, nullptr); cleanPipeline(); vkDestroyRenderPass(_device, _renderPass, nullptr); cleanBase(); }