#ifndef COMPUTEANDGRAPHICS_H #define COMPUTEANDGRAPHICS_H #pragma once #ifdef NDEBUG const bool enableValidationLayers = false; #else const bool enableValidationLayers = true; #endif #include "Types.h" #include "VulkanWindow.h" #include #include #include // Necessary for uint32_t #include // Necessary for std::numeric_limits #include // Necessary for std::clamp #include #include #include #include #include const int MAX_FRAMES_IN_FLIGHT = 2; struct QueueFamilyIndices { std::optional graphicsFamily; std::optional presentFamily; bool isComplete() { return graphicsFamily.has_value() && presentFamily.has_value(); } }; struct ComputeParameters { alignas(16) glm::uint32 tintMapType; }; struct Vertex { alignas(16) glm::vec3 pos; alignas(16) glm::vec3 color; alignas(16) glm::vec2 texCoord; static VkVertexInputBindingDescription getBindingDescription() { VkVertexInputBindingDescription bindingDescription{}; bindingDescription.binding = 0; bindingDescription.stride = sizeof(Vertex); bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX; return bindingDescription; } static std::array getAttributeDescriptions() { std::array attributeDescriptions{}; attributeDescriptions[0].binding = 0; attributeDescriptions[0].location = 0; attributeDescriptions[0].format = VK_FORMAT_R32G32B32_SFLOAT; attributeDescriptions[0].offset = offsetof(Vertex, pos); attributeDescriptions[1].binding = 0; attributeDescriptions[1].location = 1; attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT; attributeDescriptions[1].offset = offsetof(Vertex, color); attributeDescriptions[2].binding = 0; attributeDescriptions[2].location = 2; attributeDescriptions[2].format = VK_FORMAT_R32G32_SFLOAT; attributeDescriptions[2].offset = offsetof(Vertex, texCoord); return attributeDescriptions; } bool operator==(const Vertex& other) const { return pos == other.pos && color == other.color && texCoord == other.texCoord; } }; struct UniformBufferObject { alignas(16) glm::mat4 model; alignas(16) glm::mat4 view; alignas(16) glm::mat4 proj; }; class ComputeAndGraphics { public: ComputeAndGraphics(); void run(); void initWindow(VulkanWindow* window); // Message Callback static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT /*messageSeverity*/, VkDebugUtilsMessageTypeFlagsEXT /*messageType*/,const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,void* /*pUserData*/) { std::cerr << "validation layer: " << pCallbackData->pMessage << std::endl; return VK_FALSE; } static std::vector readFile(const std::string& filename); // static void framebufferResizeCallback(GLFWwindow* window, int width, int height); // static void framebufferResizeCallback(QQuickWindow* window, int width, int height); private: void initVulkan(); void mainLoop(); void cleanup(); void createInstance(); // Enable Validation Layers bool checkValidationLayerSupport(); // Message Callback std::vector getRequiredExtensions(); void setupDebugMessenger(); void pickPhysicalDevice(); void chooseDevice(uint32_t deviceCount); bool isDeviceSuitable(VkPhysicalDevice device); void createLogicalDevice(); QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device); void createSurface(); bool checkDeviceExtensionSupport(VkPhysicalDevice device); SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device); VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector& availableFormats); VkPresentModeKHR chooseSwapPresentMode(const std::vector& availablePresentModes); VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities); void createSwapChain(); void createImageViews(); void createGraphicsPipeline(); VkShaderModule createShaderModule(const std::vector& code); void createRenderPass(); void createFramebuffers(); void createCommandPool(); void createCommandBuffer(); void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex); void drawFrame(); void createSyncObjects(); void recreateSwapChain(); void cleanupSwapChain(); void createVertexBuffer(); uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties); void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& bufferMemory); void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size); void createIndexBuffer(); void createDescriptorSetLayout(); void createUniformBuffers(); void updateUniformBuffer(uint32_t currentImage); void createDescriptorPool(); void createDescriptorSets(); void createTextureImage(); void createImage(uint32_t width, uint32_t height, uint32_t mipLevels, VkSampleCountFlagBits numSamples, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage , VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory); VkCommandBuffer beginSingleTimeCommands(); void endSingleTimeCommands(VkCommandBuffer commandBuffer); void transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout, uint32_t mipLevels); void copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height); void createTextureImageView(); VkImageView createImageView(VkImage image, VkFormat format, VkImageAspectFlags aspectFlags, uint32_t mipLevels); void createTextureSampler(); void createDepthResources(); VkFormat findSupportedFormat(const std::vector& candidates, VkImageTiling tiling, VkFormatFeatureFlags features); VkFormat findDepthFormat(); bool hasStencilComponent(VkFormat format); void createShaderStorageBuffers(); void createComputePipeline(); void createComputeCommandBuffers(); void recordComputeCommandBuffer(VkCommandBuffer commandBuffer); void createComputeDescriptorSets(); void createComputeDescriptorSetLayout(); void createComputeDescriptorPool(); void createComputeStorageBuffers(); void initComputeStorageBuffers(VkBuffer& stagingBuffer, VkDeviceSize bufferSize); void createComputeUniformBuffers(); void updateComputeUniformBuffer(uint32_t currentImage); VkApplicationInfo createInstanceAppInfo(); VkDebugUtilsMessengerCreateInfoEXT createInstanceDebugMessengerInfo(); VkInstanceCreateInfo createInstanceInfo(VkApplicationInfo* appInfo, std::vector& extensions , VkDebugUtilsMessengerCreateInfoEXT& debugCreateInfo); VkDeviceQueueCreateInfo createQueueInfo(uint32_t queueFamily, uint32_t queueCount, float* queuePriority); VkPhysicalDeviceFeatures createDeviceCoreFeatures(); // VkPhysicalDeviceVulkan12Features createDeviceVulkan12Features(void* pNext); // VkPhysicalDeviceVulkan13Features createDeviceVulkan13Features(void* pNext); VkPhysicalDeviceFeatures2KHR createDeviceCoreFeatures2(VkPhysicalDevice8BitStorageFeaturesKHR* pNext); VkPhysicalDevice8BitStorageFeaturesKHR createDevice8BitStorageFeatures2Info(); VkDeviceCreateInfo createLogicalDeviceInfo(std::vector& queueCreateInfos, VkPhysicalDeviceFeatures* deviceFeatures , void* pNext); VkSwapchainCreateInfoKHR createSwapChainInfo(SwapChainSupportDetails swapChainSupport, VkSurfaceKHR _surface, uint32_t imageCount , VkSurfaceFormatKHR surfaceFormat, VkExtent2D extent, VkPresentModeKHR presentMode); VkAttachmentDescription createColorAttachmentInfo(VkFormat format, VkSampleCountFlagBits msaaSamples); VkAttachmentDescription createDepthAttachmentInfo(VkFormat format, VkSampleCountFlagBits msaaSamples); VkAttachmentReference createAttachmentRefInfo(uint32_t offset, VkImageLayout layout); VkSubpassDescription createSubpassInfo(VkAttachmentReference* colorAttachRef, VkAttachmentReference* depthAttachRef); VkRenderPassCreateInfo createRenderPassInfo(std::vector& attachments, VkSubpassDescription* subpass, VkSubpassDependency* dependency); VkSubpassDependency createSubpassDependencyInfo(); VkDescriptorSetLayoutBinding createLayoutBindingInfo(uint32_t offset, VkDescriptorType descType, VkShaderStageFlagBits StageFlags); VkPipelineShaderStageCreateInfo createPipelineShaderInfo(VkShaderStageFlagBits stage, VkShaderModule module); VkPipelineVertexInputStateCreateInfo createPipelineVertexInputInfo(); VkPipelineInputAssemblyStateCreateInfo createPipelineInputAssemblyStateInfo(); VkPipelineDynamicStateCreateInfo createPipelineDynamicStateInfo(std::vector& dynamicStates); VkPipelineViewportStateCreateInfo createPipelineViewportStateInfo(); VkPipelineRasterizationStateCreateInfo createPipelineRasterizationStateInfo(); VkPipelineMultisampleStateCreateInfo createPipelineMultisampleStateInfo(); VkPipelineColorBlendAttachmentState colorPipelineBlendAttachmentStateInfo(); VkPipelineColorBlendStateCreateInfo colorPipelineBlendStateInfo(VkPipelineColorBlendAttachmentState* colorBlendAttachment); VkPipelineLayoutCreateInfo createPipelineLayoutInfo(); VkPipelineDepthStencilStateCreateInfo createPipelineDepthStencilStateInfo(); VkPipelineLayoutCreateInfo createComputePipelineLayoutInfo(); VkFramebufferCreateInfo createFramebufferInfo(std::vector& attachments); void copyImageToStagingBuffer(VkBuffer& stagingBuffer, VkDeviceMemory& stagingBufferMemory, stbi_uc* pixels, VkDeviceSize imageSize); VkImageMemoryBarrier initTransitionLayoutBarrierInfo(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout, uint32_t mipLevels); void setSrcAndDst(VkImageMemoryBarrier& barrier, VkPipelineStageFlags& sourceStage, VkPipelineStageFlags& destinationStage, VkImageLayout oldLayout , VkImageLayout newLayout); void allocateAndBindImageMemory(VkImage& image, VkDeviceMemory& imageMemory, VkMemoryPropertyFlags properties); VkBufferImageCopy createBufferImageCopyInfo(uint32_t width, uint32_t height); void copyVerticesToStagingBuffer(VkBuffer& stagingBuffer, VkDeviceMemory& stagingBufferMemory); void copyIndicesToStagingBuffer(VkBuffer& stagingBuffer, VkDeviceMemory& stagingBufferMemory); void allocateAndBindBufferMemory(VkBuffer& buffer, VkDeviceMemory& bufferMemory, VkMemoryPropertyFlags properties); void initShaderStorageBuffers(VkBuffer& stagingBuffer, VkDeviceSize bufferSize); void allocateDescriptorSets(); VkDescriptorBufferInfo createDescriptorBufferInfo(VkBuffer buffer, VkDeviceSize range); VkDescriptorImageInfo createDescriptorImageInfo(); void addUniformBufferWriteDescriptor(VkWriteDescriptorSet& descriptorWrite, VkDescriptorBufferInfo* bufferInfo, VkDescriptorSet dstSet, uint32_t dstBinding); void addImageWriteDescriptor(VkWriteDescriptorSet& descriptorWrite, VkDescriptorImageInfo* imageInfo, VkDescriptorSet dstSet, uint32_t dstBinding); void allocateComputeDescriptorSets(); void addStorageBufferWriteDescriptor(VkWriteDescriptorSet& descriptorWrite, VkDescriptorBufferInfo* bufferInfo, VkDescriptorSet dstSet, uint32_t dstBinding); void computeSubmission(); VkSubmitInfo createComputeSubmitInfo(); VkResult graphicsSubmission(); void drawSubmission(uint32_t imageIndex, VkSemaphore* waitSemaphores, VkPipelineStageFlags* waitStages, VkSemaphore* signalSemaphores); VkSubmitInfo createDrawSubmitInfo(VkSemaphore* waitSemaphores, VkPipelineStageFlags* waitStages, VkSemaphore* signalSemaphores); VkResult presentSubmission(uint32_t imageIndex, VkSemaphore* signalSemaphores); VkViewport createViewportInfo(); VkRect2D createScissorInfo(); void beginPipelineCommands(VkCommandBuffer commandBuffer); void beginRenderPass(VkCommandBuffer commandBuffer, uint32_t imageIndex); void cleanPipeline(); void cleanBuffers(); void cleanSyncObjects(); void cleanBase(); void cleanDescriptors(); void copyTransformedBufferToTextureImage(); QDomDocument openTintMapXML(QString filePath); QVector saveTintMapArrays(QDomDocument doc); QVector extractIntArrayFromString(QString input, QString delimiter); void copyDataToStagingBuffer(VkBuffer& stagingBuffer, VkDeviceMemory& stagingBufferMemory, uint8_t* dataIn, VkDeviceSize dataSize); const int32_t WIDTH = 800; const int32_t HEIGHT = 600; const std::vector validationLayers = { "VK_LAYER_KHRONOS_validation" }; const std::vector deviceExtensions = { VK_KHR_SWAPCHAIN_EXTENSION_NAME, // VK_KHR_8BIT_STORAGE_EXTENSION_NAME, // VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME }; const std::vector _vertices = { {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {1.0f, 0.0f}}, {{0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f}}, {{0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {0.0f, 1.0f}}, {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}}, // {{-0.5f, -0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}, {0.0f, 0.0f}}, // {{0.5f, -0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 0.0f}}, // {{0.5f, 0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}}, // {{-0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}} }; const std::vector _indices = { 0, 1, 2, 2, 3, 0, // 4, 5, 6, 6, 7, 4 }; uint32_t currentFrame = 0; bool framebufferResized = false; // GLFWwindow *_window; VulkanWindow* _windowQt; VkInstance _instance; VkDebugUtilsMessengerEXT _debugMessenger; VkPhysicalDevice _physicalDevice; VkDevice _device; VkQueue _graphicsQueue; VkSurfaceKHR _surface; VkQueue _presentQueue; VkSwapchainKHR _swapChain; std::vector _swapChainImages; VkFormat _swapChainImageFormat; VkExtent2D _swapChainExtent; std::vector _swapChainImageViews; VkRenderPass _renderPass; VkDescriptorSetLayout _descriptorSetLayout; VkPipelineLayout _pipelineLayout; VkPipeline _graphicsPipeline; std::vector _swapChainFramebuffers; VkCommandPool _commandPool; std::vector _commandBuffers; std::vector _imageAvailableSemaphores; std::vector _renderFinishedSemaphores; std::vector _inFlightFences; VkBuffer _vertexBuffer; VkDeviceMemory _vertexBufferMemory; VkBuffer _indexBuffer; VkDeviceMemory _indexBufferMemory; std::vector _uniformBuffers; std::vector _uniformBuffersMemory; std::vector _uniformBuffersMapped; VkDescriptorPool _descriptorPool; std::vector _descriptorSets; VkImage _RawTextureImage; VkDeviceMemory _RawTextureImageMemory; VkImageView _RawTextureImageView; VkImage _textureImage; VkDeviceMemory _textureImageMemory; VkImageView _textureImageView; VkSampler _textureSampler; VkImage _depthImage; VkDeviceMemory _depthImageMemory; VkImageView _depthImageView; std::vector _shaderRawStorageBuffers; std::vector _shaderRawStorageBuffersMemory; std::vector _shaderTransformedStorageBuffers; std::vector _shaderTransformedStorageBuffersMemory; VkDeviceSize _textureImageSize; uint32_t _textureImageWidth; uint32_t _textureImageHeight; VkPipelineLayout _computePipelineLayout; VkPipeline _computePipeline; VkDescriptorSetLayout _computeDescriptorSetLayout; VkDescriptorPool _computeDescriptorPool; std::vector _computeDescriptorSets; std::vector _computeCommandBuffers; std::vector _computeInFlightFences; std::vector _computeFinishedSemaphores; std::vector _computeStorageBuffers; std::vector _computeStorageBuffersMemory; // uint8_t* _tintMapArray; VkDeviceSize _tintMapSize; std::vector _computeUniformBuffers; std::vector _computeUniformBuffersMemory; std::vector _computeUniformBuffersMapped; }; #endif // COMPUTEANDGRAPHICS_H