Test Vulkan code
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#include "VkInitializers.h"
//> init_cmd
VkCommandPoolCreateInfo vkinit::command_pool_create_info(uint32_t queueFamilyIndex,
VkCommandPoolCreateFlags flags /*= 0*/)
{
VkCommandPoolCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
info.pNext = nullptr;
info.queueFamilyIndex = queueFamilyIndex;
info.flags = flags;
return info;
}
VkCommandBufferAllocateInfo vkinit::command_buffer_allocate_info(
VkCommandPool pool, uint32_t count /*= 1*/)
{
VkCommandBufferAllocateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
info.pNext = nullptr;
info.commandPool = pool;
info.commandBufferCount = count;
info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
return info;
}
//< init_cmd
//
//> init_cmd_draw
VkCommandBufferBeginInfo vkinit::command_buffer_begin_info(VkCommandBufferUsageFlags flags /*= 0*/)
{
VkCommandBufferBeginInfo info = {};
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
info.pNext = nullptr;
info.pInheritanceInfo = nullptr;
info.flags = flags;
return info;
}
//< init_cmd_draw
//> init_sync
VkFenceCreateInfo vkinit::fence_create_info(VkFenceCreateFlags flags /*= 0*/)
{
VkFenceCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
info.pNext = nullptr;
info.flags = flags;
return info;
}
VkSemaphoreCreateInfo vkinit::semaphore_create_info(VkSemaphoreCreateFlags flags /*= 0*/)
{
VkSemaphoreCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
info.pNext = nullptr;
info.flags = flags;
return info;
}
//< init_sync
//> init_submit
VkSemaphoreSubmitInfo vkinit::semaphore_submit_info(VkPipelineStageFlags2 stageMask, VkSemaphore semaphore)
{
VkSemaphoreSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO;
submitInfo.pNext = nullptr;
submitInfo.semaphore = semaphore;
submitInfo.stageMask = stageMask;
submitInfo.deviceIndex = 0;
submitInfo.value = 1;
return submitInfo;
}
VkCommandBufferSubmitInfo vkinit::command_buffer_submit_info(VkCommandBuffer cmd)
{
VkCommandBufferSubmitInfo info{};
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO;
info.pNext = nullptr;
info.commandBuffer = cmd;
info.deviceMask = 0;
return info;
}
VkSubmitInfo2 vkinit::submit_info(VkCommandBufferSubmitInfo* cmd, VkSemaphoreSubmitInfo* signalSemaphoreInfo,
VkSemaphoreSubmitInfo* waitSemaphoreInfo)
{
VkSubmitInfo2 info = {};
info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO_2;
info.pNext = nullptr;
info.waitSemaphoreInfoCount = waitSemaphoreInfo == nullptr ? 0 : 1;
info.pWaitSemaphoreInfos = waitSemaphoreInfo;
info.signalSemaphoreInfoCount = signalSemaphoreInfo == nullptr ? 0 : 1;
info.pSignalSemaphoreInfos = signalSemaphoreInfo;
info.commandBufferInfoCount = 1;
info.pCommandBufferInfos = cmd;
return info;
}
//< init_submit
VkPresentInfoKHR vkinit::present_info()
{
VkPresentInfoKHR info = {};
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
info.pNext = 0;
info.swapchainCount = 0;
info.pSwapchains = nullptr;
info.pWaitSemaphores = nullptr;
info.waitSemaphoreCount = 0;
info.pImageIndices = nullptr;
return info;
}
//> color_info
VkRenderingAttachmentInfo vkinit::attachment_info(
VkImageView view, VkClearValue* clear ,VkImageLayout layout /*= VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL*/)
{
VkRenderingAttachmentInfo colorAttachment {};
colorAttachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
colorAttachment.pNext = nullptr;
colorAttachment.imageView = view;
colorAttachment.imageLayout = layout;
colorAttachment.loadOp = clear ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD;
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
if (clear) {
colorAttachment.clearValue = *clear;
}
return colorAttachment;
}
//< color_info
//> depth_info
VkRenderingAttachmentInfo vkinit::depth_attachment_info(
VkImageView view, VkImageLayout layout /*= VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL*/)
{
VkRenderingAttachmentInfo depthAttachment {};
depthAttachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
depthAttachment.pNext = nullptr;
depthAttachment.imageView = view;
depthAttachment.imageLayout = layout;
depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
depthAttachment.clearValue.depthStencil.depth = 0.f;
return depthAttachment;
}
//< depth_info
//> render_info
VkRenderingInfo vkinit::rendering_info(VkExtent2D renderExtent, VkRenderingAttachmentInfo* colorAttachment,
VkRenderingAttachmentInfo* depthAttachment)
{
VkRenderingInfo renderInfo {};
renderInfo.sType = VK_STRUCTURE_TYPE_RENDERING_INFO;
renderInfo.pNext = nullptr;
renderInfo.renderArea = VkRect2D { VkOffset2D { 0, 0 }, renderExtent };
renderInfo.layerCount = 1;
renderInfo.colorAttachmentCount = 1;
renderInfo.pColorAttachments = colorAttachment;
renderInfo.pDepthAttachment = depthAttachment;
renderInfo.pStencilAttachment = nullptr;
return renderInfo;
}
//< render_info
//> subresource
VkImageSubresourceRange vkinit::image_subresource_range(VkImageAspectFlags aspectMask)
{
VkImageSubresourceRange subImage {};
subImage.aspectMask = aspectMask;
subImage.baseMipLevel = 0;
subImage.levelCount = VK_REMAINING_MIP_LEVELS;
subImage.baseArrayLayer = 0;
subImage.layerCount = VK_REMAINING_ARRAY_LAYERS;
return subImage;
}
//< subresource
VkDescriptorSetLayoutBinding vkinit::descriptorset_layout_binding(VkDescriptorType type, VkShaderStageFlags stageFlags,
uint32_t binding)
{
VkDescriptorSetLayoutBinding setbind = {};
setbind.binding = binding;
setbind.descriptorCount = 1;
setbind.descriptorType = type;
setbind.pImmutableSamplers = nullptr;
setbind.stageFlags = stageFlags;
return setbind;
}
VkDescriptorSetLayoutCreateInfo vkinit::descriptorset_layout_create_info(VkDescriptorSetLayoutBinding* bindings,
uint32_t bindingCount)
{
VkDescriptorSetLayoutCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
info.pNext = nullptr;
info.pBindings = bindings;
info.bindingCount = bindingCount;
info.flags = 0;
return info;
}
VkWriteDescriptorSet vkinit::write_descriptor_image(VkDescriptorType type, VkDescriptorSet dstSet,
VkDescriptorImageInfo* imageInfo, uint32_t binding)
{
VkWriteDescriptorSet write = {};
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write.pNext = nullptr;
write.dstBinding = binding;
write.dstSet = dstSet;
write.descriptorCount = 1;
write.descriptorType = type;
write.pImageInfo = imageInfo;
return write;
}
VkWriteDescriptorSet vkinit::write_descriptor_buffer(VkDescriptorType type, VkDescriptorSet dstSet,
VkDescriptorBufferInfo* bufferInfo, uint32_t binding)
{
VkWriteDescriptorSet write = {};
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write.pNext = nullptr;
write.dstBinding = binding;
write.dstSet = dstSet;
write.descriptorCount = 1;
write.descriptorType = type;
write.pBufferInfo = bufferInfo;
return write;
}
VkDescriptorBufferInfo vkinit::buffer_info(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize range)
{
VkDescriptorBufferInfo binfo {};
binfo.buffer = buffer;
binfo.offset = offset;
binfo.range = range;
return binfo;
}
//> image_set
VkImageCreateInfo vkinit::image_create_info(VkFormat format, VkImageUsageFlags usageFlags, VkExtent3D extent)
{
VkImageCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
info.pNext = nullptr;
info.imageType = VK_IMAGE_TYPE_2D;
info.format = format;
info.extent = extent;
info.mipLevels = 1;
info.arrayLayers = 1;
//for MSAA. we will not be using it by default, so default it to 1 sample per pixel.
info.samples = VK_SAMPLE_COUNT_1_BIT;
//optimal tiling, which means the image is stored on the best gpu format
info.tiling = VK_IMAGE_TILING_OPTIMAL;
info.usage = usageFlags;
return info;
}
VkImageViewCreateInfo vkinit::imageview_create_info(VkFormat format, VkImage image, VkImageAspectFlags aspectFlags)
{
// build a image-view for the depth image to use for rendering
VkImageViewCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
info.pNext = nullptr;
info.viewType = VK_IMAGE_VIEW_TYPE_2D;
info.image = image;
info.format = format;
info.subresourceRange.baseMipLevel = 0;
info.subresourceRange.levelCount = 1;
info.subresourceRange.baseArrayLayer = 0;
info.subresourceRange.layerCount = 1;
info.subresourceRange.aspectMask = aspectFlags;
return info;
}
//< image_set
VkPipelineLayoutCreateInfo vkinit::pipeline_layout_create_info()
{
VkPipelineLayoutCreateInfo info {};
info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
info.pNext = nullptr;
// empty defaults
info.flags = 0;
info.setLayoutCount = 0;
info.pSetLayouts = nullptr;
info.pushConstantRangeCount = 0;
info.pPushConstantRanges = nullptr;
return info;
}
VkPipelineShaderStageCreateInfo vkinit::pipeline_shader_stage_create_info(VkShaderStageFlagBits stage,
VkShaderModule shaderModule,
const char * entry)
{
VkPipelineShaderStageCreateInfo info {};
info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
info.pNext = nullptr;
// shader stage
info.stage = stage;
// module containing the code for this shader stage
info.module = shaderModule;
// the entry point of the shader
info.pName = entry;
return info;
}
//VkInitializers::VkInitializers()
//{
//}