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#ifndef COMPUTEANDGRAPHICS_H
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#define COMPUTEANDGRAPHICS_H
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#pragma once
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#ifdef NDEBUG
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const bool enableValidationLayers = false;
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#else
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const bool enableValidationLayers = true;
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#endif
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#include "Types.h"
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#include <chrono>
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#include <optional>
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#include <cstdint> // Necessary for uint32_t
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#include <limits> // Necessary for std::numeric_limits
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#include <algorithm> // Necessary for std::clamp
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#include <fstream>
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#include <array>
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#ifdef Q_OS_ANDROID
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const QString TARGET_PLATFORM = "Android";
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#else
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const QString TARGET_PLATFORM = "Linux";
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#endif
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const int MAX_FRAMES_IN_FLIGHT = 2;
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const uint32_t PARTICLE_COUNT = 8192;
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struct Particle {
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alignas(16) glm::vec2 position;
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alignas(16) glm::vec2 velocity;
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alignas(16) glm::vec4 color;
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static VkVertexInputBindingDescription getBindingDescription() {
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VkVertexInputBindingDescription bindingDescription{};
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bindingDescription.binding = 0;
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bindingDescription.stride = sizeof(Particle);
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bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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return bindingDescription;
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}
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static std::array<VkVertexInputAttributeDescription, 2> getAttributeDescriptions() {
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std::array<VkVertexInputAttributeDescription, 2> attributeDescriptions{};
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attributeDescriptions[0].binding = 0;
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attributeDescriptions[0].location = 0;
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attributeDescriptions[0].format = VK_FORMAT_R32G32_SFLOAT;
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attributeDescriptions[0].offset = offsetof(Particle, position);
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attributeDescriptions[1].binding = 0;
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attributeDescriptions[1].location = 1;
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attributeDescriptions[1].format = VK_FORMAT_R32G32B32A32_SFLOAT;
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attributeDescriptions[1].offset = offsetof(Particle, color);
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return attributeDescriptions;
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}
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};
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struct QueueFamilyIndices {
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std::optional<uint32_t> graphicsFamily;
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std::optional<uint32_t> presentFamily;
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bool isComplete() {
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return graphicsFamily.has_value() && presentFamily.has_value();
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}
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};
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struct Vertex {
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alignas(16) glm::vec3 pos;
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alignas(16) glm::vec3 color;
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alignas(16) glm::vec2 texCoord;
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static VkVertexInputBindingDescription getBindingDescription() {
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VkVertexInputBindingDescription bindingDescription{};
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bindingDescription.binding = 0;
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bindingDescription.stride = sizeof(Vertex);
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bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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return bindingDescription;
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}
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static std::array<VkVertexInputAttributeDescription, 3> getAttributeDescriptions() {
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std::array<VkVertexInputAttributeDescription, 3> attributeDescriptions{};
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attributeDescriptions[0].binding = 0;
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attributeDescriptions[0].location = 0;
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attributeDescriptions[0].format = VK_FORMAT_R32G32B32_SFLOAT;
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attributeDescriptions[0].offset = offsetof(Vertex, pos);
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attributeDescriptions[1].binding = 0;
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attributeDescriptions[1].location = 1;
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attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
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attributeDescriptions[1].offset = offsetof(Vertex, color);
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attributeDescriptions[2].binding = 0;
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attributeDescriptions[2].location = 2;
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attributeDescriptions[2].format = VK_FORMAT_R32G32_SFLOAT;
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attributeDescriptions[2].offset = offsetof(Vertex, texCoord);
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return attributeDescriptions;
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}
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bool operator==(const Vertex& other) const {
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return pos == other.pos && color == other.color && texCoord == other.texCoord;
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}
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};
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namespace std {
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template<> struct hash<Vertex> {
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size_t operator()(Vertex const& vertex) const {
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return ((hash<glm::vec3>()(vertex.pos) ^
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(hash<glm::vec3>()(vertex.color) << 1)) >> 1) ^
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(hash<glm::vec2>()(vertex.texCoord) << 1);
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}
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};
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}
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struct UniformBufferObject {
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alignas(16) glm::mat4 model;
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alignas(16) glm::mat4 view;
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alignas(16) glm::mat4 proj;
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};
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class ComputeAndGraphics
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{
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public:
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ComputeAndGraphics();
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void run();
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// Message Callback
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static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT /*messageSeverity*/,
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VkDebugUtilsMessageTypeFlagsEXT /*messageType*/,const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,void* /*pUserData*/) {
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std::cerr << "validation layer: " << pCallbackData->pMessage << std::endl;
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return VK_FALSE;
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}
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static std::vector<char> readFile(const std::string& filename);
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static void framebufferResizeCallback(GLFWwindow* window, int width, int height);
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// static void framebufferResizeCallback(QQuickWindow* window, int width, int height);
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private:
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void initWindow();
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void initVulkan();
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void mainLoop();
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void cleanup();
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void createInstance();
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// Enable Validation Layers
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bool checkValidationLayerSupport();
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// Message Callback
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std::vector<const char*> getRequiredExtensions();
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void setupDebugMessenger();
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void pickPhysicalDevice();
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void chooseDevice(uint32_t deviceCount);
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bool isDeviceSuitable(VkPhysicalDevice device);
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void createLogicalDevice();
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QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device);
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void createSurface();
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bool checkDeviceExtensionSupport(VkPhysicalDevice device);
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SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device);
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VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats);
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VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes);
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VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities);
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void createSwapChain();
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void createImageViews();
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void createGraphicsPipeline();
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VkShaderModule createShaderModule(const std::vector<char>& code);
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void createRenderPass();
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void createFramebuffers();
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void createCommandPool();
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void createCommandBuffer();
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void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex);
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void drawFrame();
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void createSyncObjects();
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void recreateSwapChain();
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void cleanupSwapChain();
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void createVertexBuffer();
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uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties);
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void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& bufferMemory);
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void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
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void createIndexBuffer();
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void createDescriptorSetLayout();
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void createUniformBuffers();
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void updateUniformBuffer(uint32_t currentImage);
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void createDescriptorPool();
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void createDescriptorSets();
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void createTextureImage();
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void createImage(uint32_t width, uint32_t height, uint32_t mipLevels, VkSampleCountFlagBits numSamples, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage
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, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory);
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VkCommandBuffer beginSingleTimeCommands();
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void endSingleTimeCommands(VkCommandBuffer commandBuffer);
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void transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout, uint32_t mipLevels);
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void copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height);
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void createTextureImageView();
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VkImageView createImageView(VkImage image, VkFormat format, VkImageAspectFlags aspectFlags, uint32_t mipLevels);
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void createTextureSampler();
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void createDepthResources();
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VkFormat findSupportedFormat(const std::vector<VkFormat>& candidates, VkImageTiling tiling, VkFormatFeatureFlags features);
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VkFormat findDepthFormat();
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bool hasStencilComponent(VkFormat format);
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void loadModel();
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void generateMipmaps(VkImage image, VkFormat imageFormat, int32_t texWidth, int32_t texHeight, uint32_t mipLevels);
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void createShaderStorageBuffers();
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void createComputePipeline();
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void createComputeCommandBuffers();
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void recordComputeCommandBuffer(VkCommandBuffer commandBuffer);
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void createComputeDescriptorSets();
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void createComputeDescriptorSetLayout();
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void createComputeDescriptorPool();
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VkApplicationInfo createInstanceAppInfo();
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VkDebugUtilsMessengerCreateInfoEXT createInstanceDebugMessengerInfo();
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VkInstanceCreateInfo createInstanceInfo(VkApplicationInfo* appInfo, std::vector<const char*>& extensions
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, VkDebugUtilsMessengerCreateInfoEXT& debugCreateInfo);
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VkDeviceQueueCreateInfo createQueueInfo(uint32_t queueFamily, uint32_t queueCount, float* queuePriority);
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VkPhysicalDeviceFeatures createDeviceFeatures();
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VkDeviceCreateInfo createLogicalDeviceInfo(std::vector<VkDeviceQueueCreateInfo>& queueCreateInfos, VkPhysicalDeviceFeatures* deviceFeatures);
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VkSwapchainCreateInfoKHR createSwapChainInfo(SwapChainSupportDetails swapChainSupport, VkSurfaceKHR _surface, uint32_t imageCount
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, VkSurfaceFormatKHR surfaceFormat, VkExtent2D extent, VkPresentModeKHR presentMode);
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VkAttachmentDescription createColorAttachmentInfo(VkFormat format, VkSampleCountFlagBits msaaSamples);
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VkAttachmentDescription createDepthAttachmentInfo(VkFormat format, VkSampleCountFlagBits msaaSamples);
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VkAttachmentReference createAttachmentRefInfo(uint32_t offset, VkImageLayout layout);
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VkSubpassDescription createSubpassInfo(VkAttachmentReference* colorAttachRef, VkAttachmentReference* depthAttachRef);
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VkRenderPassCreateInfo createRenderPassInfo(std::vector<VkAttachmentDescription>& attachments, VkSubpassDescription* subpass, VkSubpassDependency* dependency);
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VkSubpassDependency createSubpassDependencyInfo();
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VkDescriptorSetLayoutBinding createLayoutBindingInfo(uint32_t offset, VkDescriptorType descType, VkShaderStageFlagBits StageFlags);
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VkPipelineShaderStageCreateInfo createPipelineShaderInfo(VkShaderStageFlagBits stage, VkShaderModule module);
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VkPipelineVertexInputStateCreateInfo createPipelineVertexInputInfo();
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VkPipelineInputAssemblyStateCreateInfo createPipelineInputAssemblyStateInfo();
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VkPipelineDynamicStateCreateInfo createPipelineDynamicStateInfo(std::vector<VkDynamicState>& dynamicStates);
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VkPipelineViewportStateCreateInfo createPipelineViewportStateInfo();
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VkPipelineRasterizationStateCreateInfo createPipelineRasterizationStateInfo();
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VkPipelineMultisampleStateCreateInfo createPipelineMultisampleStateInfo();
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VkPipelineColorBlendAttachmentState colorPipelineBlendAttachmentStateInfo();
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VkPipelineColorBlendStateCreateInfo colorPipelineBlendStateInfo(VkPipelineColorBlendAttachmentState* colorBlendAttachment);
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VkPipelineLayoutCreateInfo createPipelineLayoutInfo();
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VkPipelineDepthStencilStateCreateInfo createPipelineDepthStencilStateInfo();
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VkPipelineLayoutCreateInfo createComputePipelineLayoutInfo();
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VkFramebufferCreateInfo createFramebufferInfo(std::vector<VkImageView>& attachments);
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void copyImageToStagingBuffer(VkBuffer& stagingBuffer, VkDeviceMemory& stagingBufferMemory, stbi_uc* pixels, VkDeviceSize imageSize);
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VkImageMemoryBarrier initMipmapBarrier(VkImage image);
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void setFirstStepMipmapBarrierInfo(VkImageMemoryBarrier& barrier, uint32_t index);
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void setSecondStepMipmapBarrierInfo(VkImageMemoryBarrier& barrier, uint32_t index);
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void setLastStepMipmapBarrierInfo(VkImageMemoryBarrier& barrier, uint32_t index);
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VkImageBlit createBlitMipMapInfo(int32_t mipWidth, int32_t mipHeight, uint32_t index);
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VkImageMemoryBarrier initTransitionLayoutBarrierInfo(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout, uint32_t mipLevels);
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void setSrcAndDst(VkImageMemoryBarrier& barrier, VkPipelineStageFlags& sourceStage, VkPipelineStageFlags& destinationStage, VkImageLayout oldLayout
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, VkImageLayout newLayout);
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void allocateAndBindImageMemory(VkImage& image, VkDeviceMemory& imageMemory, VkMemoryPropertyFlags properties);
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VkBufferImageCopy createBufferImageCopyInfo(uint32_t width, uint32_t height);
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Vertex createLoadModelVertex(tinyobj::attrib_t attrib, tinyobj::index_t index);
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void copyVerticesToStagingBuffer(VkBuffer& stagingBuffer, VkDeviceMemory& stagingBufferMemory);
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void copyIndicesToStagingBuffer(VkBuffer& stagingBuffer, VkDeviceMemory& stagingBufferMemory);
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void allocateAndBindBufferMemory(VkBuffer& buffer, VkDeviceMemory& bufferMemory, VkMemoryPropertyFlags properties);
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void copyParticlesToStagingBuffer(VkBuffer& stagingBuffer, VkDeviceMemory& stagingBufferMemory);
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std::vector<Particle> initParticles();
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void initShaderStorageBuffers(VkBuffer& stagingBuffer);
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void allocateDescriptorSets();
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VkDescriptorBufferInfo createDescriptorBufferInfo(VkBuffer buffer, VkDeviceSize range);
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VkDescriptorImageInfo createDescriptorImageInfo();
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void addUniformBufferWriteDescriptor(VkWriteDescriptorSet& descriptorWrite, VkDescriptorBufferInfo* bufferInfo, size_t index, uint32_t dstBinding);
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void addImageWriteDescriptor(VkWriteDescriptorSet& descriptorWrite, VkDescriptorImageInfo* imageInfo, size_t index, uint32_t dstBinding);
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void allocateComputeDescriptorSets();
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void addStorageBufferWriteDescriptor(VkWriteDescriptorSet& descriptorWrite, VkDescriptorBufferInfo* bufferInfo, size_t index, uint32_t dstBinding);
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void computeSubmission();
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VkSubmitInfo createComputeSubmitInfo();
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VkResult graphicsSubmission();
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void drawSubmission(uint32_t imageIndex, VkSemaphore* waitSemaphores, VkPipelineStageFlags* waitStages, VkSemaphore* signalSemaphores);
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VkSubmitInfo createDrawSubmitInfo(VkSemaphore* waitSemaphores, VkPipelineStageFlags* waitStages, VkSemaphore* signalSemaphores);
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VkResult presentSubmission(uint32_t imageIndex, VkSemaphore* signalSemaphores);
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VkViewport createViewportInfo();
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VkRect2D createScissorInfo();
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void beginPipelineCommands(VkCommandBuffer commandBuffer);
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void beginRenderPass(VkCommandBuffer commandBuffer, uint32_t imageIndex);
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void cleanPipeline();
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void cleanBuffers();
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void cleanSyncObjects();
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void cleanBase();
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const int32_t WIDTH = 800;
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const int32_t HEIGHT = 600;
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const std::string MODEL_PATH = "/home/ali-mehrabani/Qt_projects/VkTest/models/viking_room.obj";
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const std::string TEXTURE_PATH = "/home/ali-mehrabani/Qt_projects/VkTest/textures/viking_room.png";
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const std::vector<const char*> validationLayers = {
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"VK_LAYER_KHRONOS_validation"
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};
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const std::vector<const char*> deviceExtensions = {
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VK_KHR_SWAPCHAIN_EXTENSION_NAME
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};
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// const std::vector<Vertex> _vertices = {
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// {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {1.0f, 0.0f}},
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// {{0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f}},
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// {{0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {0.0f, 1.0f}},
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// {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}},
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// {{-0.5f, -0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}, {0.0f, 0.0f}},
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// {{0.5f, -0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 0.0f}},
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// {{0.5f, 0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
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// {{-0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}
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// };
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// const std::vector<uint16_t> _indices = {
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// 0, 1, 2, 2, 3, 0,
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// 4, 5, 6, 6, 7, 4
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// };
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std::vector<Vertex> _vertices;
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std::vector<uint32_t> _indices;
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uint32_t currentFrame = 0;
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bool framebufferResized = false;
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GLFWwindow *_window;
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// QQuickWindow* _window;
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VkInstance _instance;
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VkDebugUtilsMessengerEXT _debugMessenger;
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VkPhysicalDevice _physicalDevice;
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VkDevice _device;
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VkQueue _graphicsQueue;
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VkSurfaceKHR _surface;
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VkQueue _presentQueue;
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VkSwapchainKHR _swapChain;
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std::vector<VkImage> _swapChainImages;
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VkFormat _swapChainImageFormat;
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VkExtent2D _swapChainExtent;
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std::vector<VkImageView> _swapChainImageViews;
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VkRenderPass _renderPass;
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VkDescriptorSetLayout _descriptorSetLayout;
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VkPipelineLayout _pipelineLayout;
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VkPipeline _graphicsPipeline;
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std::vector<VkFramebuffer> _swapChainFramebuffers;
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VkCommandPool _commandPool;
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std::vector<VkCommandBuffer> _commandBuffers;
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std::vector<VkSemaphore> _imageAvailableSemaphores;
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std::vector<VkSemaphore> _renderFinishedSemaphores;
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std::vector<VkFence> _inFlightFences;
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VkBuffer _vertexBuffer;
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VkDeviceMemory _vertexBufferMemory;
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VkBuffer _indexBuffer;
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VkDeviceMemory _indexBufferMemory;
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std::vector<VkBuffer> _uniformBuffers;
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std::vector<VkDeviceMemory> _uniformBuffersMemory;
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std::vector<void*> _uniformBuffersMapped;
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VkDescriptorPool _descriptorPool;
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std::vector<VkDescriptorSet> _descriptorSets;
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uint32_t _mipLevels;
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VkImage _textureImage;
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VkDeviceMemory _textureImageMemory;
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VkImageView _textureImageView;
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VkSampler _textureSampler;
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VkImage _depthImage;
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VkDeviceMemory _depthImageMemory;
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VkImageView _depthImageView;
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std::vector<VkBuffer> _shaderStorageBuffers;
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std::vector<VkDeviceMemory> _shaderStorageBuffersMemory;
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VkPipelineLayout _computePipelineLayout;
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VkPipeline _computePipeline;
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VkDescriptorSetLayout _computeDescriptorSetLayout;
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VkDescriptorPool _computeDescriptorPool;
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std::vector<VkDescriptorSet> _computeDescriptorSets;
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std::vector<VkCommandBuffer> _computeCommandBuffers;
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std::vector<VkFence> _computeInFlightFences;
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std::vector<VkSemaphore> _computeFinishedSemaphores;
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};
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#endif // COMPUTEANDGRAPHICS_H
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