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16 lines
362 B
16 lines
362 B
2 weeks ago
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#version 450
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layout(binding = 1) uniform sampler2D texSampler;
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layout(location = 0) in vec3 fragColor;
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layout(location = 1) in vec2 fragTexCoord;
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = texture(texSampler, fragTexCoord * 1.0);
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vec2 coord = gl_PointCoord - vec2(0.5);
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// outColor = vec4(fragColor, 0.5 - length(coord));
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}
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